mod works again (adjusted FallToGround() in my code)
currently broken:
ladder collector (doesn't work at all atm)
ladders (non extended) won't fall down if ladder underneath is removed
v3.3.0
Switched to Sigurd's CSync
Ladder Collector and Auto-Collect now collect extended ladders too (can be turned off in configs)
Ladder Collector now collects ladders that are in the shiproom by default (can also be turned off in configs)
v3.2.0
Now fully compatible with v56
Fixed a bug that caused ladders to have no collision (so a player could walk/fall through them)
Fixed a bug that caused ladders to stay vertical and not tip over (if picked up and placed again too quickly)
Fixed a bug that caused ladders to only extend half way the room size if placed in the shiproom
Adjusted the "automatic ladder collection when the ship leaves" detection for ladders placed around or on the ship
v3.1.0
New Item: Ladder Collector
the ladder collector teleports all ladders on the map to the collector (won't tp: extended ladders, ladders in the ship, ladders in facility) If you just bought a new ladder, you need to pick it up at least once before it can be collected by the ladder collector!
added new config: auto collect all ladders on the map when the ship leaves the planet (is turned off by default)
fixed a bug that caused ladders not being named correctly in the shop
v3.0.0
Ladder Stacking!
ladders can finally be placed on already extended ladders
increased ladder collider width, so you have more space on the ladder for placing things
added some physics
ladders leaning against other ladders will tip over if the one underneath it is removed
ladder will fall to the ground if it was placed on one that is removed
New Configs
always extended: ladders can now remain extended indefinitely
sales fix config (set the method used for a bugfix regarding a small bug with sales)
Misc
adjusted the ladder's collision detection
adjusted ladder IDs and names for better compatibility (they'll now get picked up by Lethal Quantities)
v2.3.2
fixed a bug that caused some configs to not load, when exiting a lobby and rejoining one
changed ladder description in shop to show their height
v2.3.1
changed CSync from Soft to HardDependency
increased max. ladder price from 999 to 99999
edited a mistake in changelog and readme files (player scale needs to be 0.25 or below that [not 0.2] for the tiny ladder)
v2.3.0 tiny ladder update!
tiny ladder can now be used by tiny players (this is a bit experimental and requires mods like LittleCompany to scale players to 0.25 or below)
tiny ladder is grabbable and climbable in ship (and while in orbit)
fixed player position offset to the sides when snapping to ladder
fixed players getting thrown off a ladder when starting to climb
fixed ladder roof collision in ship and facility (outside I'll leave it as it is now, bc it allows for ladders being used more freely)
removed a lot of unnecessary info and debug logs
changed guid (this means you'll have to use the new config file, which will be generated after launching the game once)
v2.2.0 bugfixes
updated CSync and LethalLib to latest versions
improved climbing experience
removed "angle climbing" correction and "snapping to ladder (when not on ground)" correction on map-ladders, so no more weird climbing behaviour on non-mod ladders
adjusted the way a player gets tp-ed on a mod-ladder (should)
v2.1.1 very smol update
updated CSync to latest version
some code cleanup
improved some logging stuff (e.g. added success/fail message for synced settings)
if prices aren't synced initially, it will try a second time now
v2.1.0 bug fixes and new csync
adjusted snapping to ladder with big ladder
adjusted teleporting to top of the when start climbong from top (still a thing but the ladder-section where this happens is smaller)
switched to the original CSync plugin by Owen
v2.0.0 ULTIMATE LADDER and bug fix!
added a brand new ladder thats twice as high as the huge one (previous highest ladder)
fixed a huge bug that snapped players in the air above the ladder instead of on the ladder (caused by how ladders work in the game), NO MORE CLIMBING IN THE AIR :D
ladder size is now visible in the ladder icon
and i decided to keep CSync for now
v1.3.1 temporarily switched to CSync fork
switched to a fork of CSync since the owner of CSync has decided to no longer affiliate with thunderstore
working on a fix that requires no CSync at all, so I'm not dependent on the forked version
v1.3.0 CONFIGS ARE NOW SYNCED WITH HOST
added config syncing with CSync, so all configs are now synced with the host
with this version comes a new dependency, be sure to install CSync version 2.1.0
this took me way too long because me has the stoopid
v1.2.2 Bugfix
fixed the kill-trigger hitbox of the huge ladder being waaaaay to big
adjusted tiny ladder collider to fit the model better
v1.2.1 Added configs
added configs for disabling/enabling ladders in the shop
adjusted price of tiny ladder to 15 (players may have to change this manually in configs, if they update the mod to this version .-.)
v1.2.0 Added Tiny Ladder!
added a tiny ladder :D
fixed a bug where you could only use the huge ladder once
v1.1.3 Hotfix LadderBox Collision
fixed a bug where the interact trigger of the huge ladder would disappear when climbing
lowered the ladderbox collision of the huge ladder
v1.1.2 Hotfix LadderBox Collision
re-added the box collision for the huge ladder - working on a fix
v1.1.1 Hotfix LadderBox Collision - This Version is broken!
lowered the ladderbox collision, so players can now walk over the box
more code cleanup
v1.1.0 Adjustable Extension Time
added new configs: the time the ladder remains extended is now adjustable (values above 660 keep the ladder extended a whole day)
added checks before the configs are accepted (to cover some edge cases)