using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LostEnemyFix.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LostEnemyFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LostEnemyFix")]
[assembly: AssemblyTitle("LostEnemyFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LostEnemyFix
{
[BepInPlugin("JacobG5.LostEnemyFix", "LostEnemyFix", "1.1.1")]
public class LostEnemyFix : BaseUnityPlugin
{
public enum KillLostEnemies
{
Aggressive,
Reasonable,
Off
}
private const string modGUID = "JacobG5.LostEnemyFix";
private const string modName = "LostEnemyFix";
private const string modVersion = "1.1.1";
private readonly Harmony harmony = new Harmony("JacobG5.LostEnemyFix");
internal ManualLogSource mls;
public static LostEnemyFix Instance;
public static ConfigEntry<KillLostEnemies> killLostEnemiesMode;
public static ConfigEntry<bool> attemptRelocation;
public void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
killLostEnemiesMode = ((BaseUnityPlugin)this).Config.Bind<KillLostEnemies>("Main", "Kill Lost Enemies Mode", KillLostEnemies.Reasonable, "Aggressive: Kills enemies when they throw a NavMesh error.\nReasonable: Kills enemies after they have thrown 8 NavMesh errors.\nOff: Vanilla behavior");
attemptRelocation = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Attempt Relocation", true, "When instructed to kill an enemy based on the selected mode when enabled will attempt to search for a nearby navmesh first and teleport to the enemy to that. If no navmesh is found will kill the enemy.");
mls = Logger.CreateLogSource("JacobG5.LostEnemyFix");
harmony.PatchAll(typeof(EnemyAIPatch));
harmony.PatchAll(typeof(RoundManagerPatch));
}
}
}
namespace LostEnemyFix.Patches
{
[HarmonyPatch(typeof(EnemyAI))]
internal class EnemyAIPatch
{
[CompilerGenerated]
private sealed class <Transpiler>d__2 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private MethodInfo <SetDestinationCall>5__1;
private MethodInfo <OnNavMesh>5__2;
private MethodInfo <ReplacementMethod>5__3;
private int <setDestinationCalls>5__4;
private int <isOnNavCalls>5__5;
private List<CodeInstruction> <newInstructions>5__6;
private IEnumerator<CodeInstruction> <>s__7;
private CodeInstruction <instruction>5__8;
private List<CodeInstruction>.Enumerator <>s__9;
private CodeInstruction <instruction>5__10;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<SetDestinationCall>5__1 = null;
<OnNavMesh>5__2 = null;
<ReplacementMethod>5__3 = null;
<newInstructions>5__6 = null;
<>s__7 = null;
<instruction>5__8 = null;
<>s__9 = default(List<CodeInstruction>.Enumerator);
<instruction>5__10 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Expected O, but got Unknown
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<SetDestinationCall>5__1 = AccessTools.Method(typeof(NavMeshAgent), "SetDestination", new Type[1] { typeof(Vector3) }, (Type[])null);
<OnNavMesh>5__2 = AccessTools.Method(typeof(NavMeshAgent), "get_isOnNavMesh", (Type[])null, (Type[])null);
<ReplacementMethod>5__3 = AccessTools.Method(typeof(EnemyAIPatch), "SetAgentDestination", new Type[1] { typeof(EnemyAI) }, (Type[])null);
<setDestinationCalls>5__4 = 0;
<isOnNavCalls>5__5 = 0;
<newInstructions>5__6 = new List<CodeInstruction>();
<>s__7 = instructions.GetEnumerator();
try
{
while (<>s__7.MoveNext())
{
<instruction>5__8 = <>s__7.Current;
if (<instruction>5__8.opcode == OpCodes.Callvirt)
{
if (CodeInstructionExtensions.Calls(<instruction>5__8, <SetDestinationCall>5__1))
{
<setDestinationCalls>5__4++;
<newInstructions>5__6.RemoveAt(<newInstructions>5__6.Count - 1);
<newInstructions>5__6.RemoveAt(<newInstructions>5__6.Count - 1);
<newInstructions>5__6.RemoveAt(<newInstructions>5__6.Count - 1);
<newInstructions>5__6.Add(new CodeInstruction(OpCodes.Call, (object)<ReplacementMethod>5__3));
}
else if (CodeInstructionExtensions.Calls(<instruction>5__8, <OnNavMesh>5__2))
{
<isOnNavCalls>5__5++;
<newInstructions>5__6.RemoveAt(<newInstructions>5__6.Count - 1);
<newInstructions>5__6.RemoveAt(<newInstructions>5__6.Count - 1);
<newInstructions>5__6.Add(new CodeInstruction(OpCodes.Ldc_I4_1, (object)null));
}
}
else
{
<newInstructions>5__6.Add(<instruction>5__8);
}
<instruction>5__8 = null;
}
}
finally
{
if (<>s__7 != null)
{
<>s__7.Dispose();
}
}
<>s__7 = null;
<>s__9 = <newInstructions>5__6.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<instruction>5__10 = null;
break;
}
if (<>s__9.MoveNext())
{
<instruction>5__10 = <>s__9.Current;
<>2__current = <instruction>5__10;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>s__9 = default(List<CodeInstruction>.Enumerator);
LostEnemyFix.Instance.mls.LogInfo((object)$"Patched Enemy AI: dest = {<setDestinationCalls>5__4} | onNav = {<isOnNavCalls>5__5}");
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
((IDisposable)<>s__9).Dispose();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__2 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__2(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
public static readonly Dictionary<EnemyAI, int> EnemyErrors = new Dictionary<EnemyAI, int>();
public static bool SetAgentDestination(EnemyAI enemy)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
if (enemy.agent.isOnNavMesh || enemy.agent.isOnOffMeshLink)
{
return enemy.agent.SetDestination(enemy.destination);
}
bool flag = false;
switch (LostEnemyFix.killLostEnemiesMode.Value)
{
case LostEnemyFix.KillLostEnemies.Reasonable:
if (EnemyErrors.ContainsKey(enemy))
{
EnemyErrors[enemy]++;
if (EnemyErrors[enemy] > 8)
{
flag = true;
}
}
else
{
EnemyErrors.Add(enemy, 1);
}
break;
case LostEnemyFix.KillLostEnemies.Aggressive:
flag = true;
break;
}
string text = (((Object)(object)enemy.enemyType == (Object)null) ? ((Object)enemy).name : enemy.enemyType.enemyName);
LostEnemyFix.Instance.mls.LogWarning((object)$"{text} Failed to locate NavMesh.\nEnemy Position: {((Component)enemy).transform.position} Target Destination: {enemy.destination} IsOutside: {enemy.isOutside} State: {enemy.currentBehaviourState.name}");
if (flag && ((NetworkBehaviour)enemy).IsOwner)
{
NavMeshHit val = default(NavMeshHit);
if (LostEnemyFix.attemptRelocation.Value && NavMesh.SamplePosition(((Component)enemy).transform.position, ref val, 50f, enemy.agent.areaMask))
{
LostEnemyFix.Instance.mls.LogInfo((object)$"Relocating {text} to {((NavMeshHit)(ref val)).position} to prevent further errors.");
enemy.agent.Warp(((NavMeshHit)(ref val)).position);
}
else
{
LostEnemyFix.Instance.mls.LogInfo((object)("Killing " + text + " to prevent further errors."));
enemy.KillEnemyServerRpc(true);
}
}
return false;
}
[IteratorStateMachine(typeof(<Transpiler>d__2))]
[HarmonyPatch("DoAIInterval")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__2(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManagerPatch
{
[HarmonyPatch("ResetEnemyVariables")]
[HarmonyPrefix]
public static void patchResetEnemyVariables()
{
EnemyAIPatch.EnemyErrors.Clear();
LostEnemyFix.Instance.mls.LogInfo((object)"Clearing Enemy Error List");
}
}
}