The Desert Moon, 10 EGypt
ALL CLIENTS NEED THE MOD INSTALLED

To Install
To install manually, extract all files into the BepInEx plugins folder.
Please make sure you have LethalLevelLoader and LethalLib installed.
Information
This mod adds a new moon, 10 EGypt to the terminal.
This moon is balanced as an intermediate moon akin to March or Offense, though tuned slightly higher.
The moon costs 60 credits to route to, has a slightly larger than average dungeon size, monster total spawn range, and total scrap count range.
The moon currently uses the Mansion interior dungeon, with a low chance of using the Factory dungeon.
The moon exterior does not spawn giants or trees.
Desert worms, and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not meant garaunteed chances.
For custom dungeon interiors, the keyword is "Egypt".
Check out the wiki for more detailed information!
https://thunderstore.io/c/lethal-company/p/KayNetsua/E_Gypt_Moon/wiki/
Traversal
The minimum three letter requirement to route to 10 EGypt is "egy".
Contact Information
Credits
IAmBatby for hundreds of hours of work, help and development dedication to LC modding and explanation. Happy to be an early adopter of LethalLevelLoader(LLL), and excited for the future.
Changelog (Last 3 Versions)
2.0.16
- Now requires LLL 1.2.4 for stability.
- optimization
- DropShip fixed
- post processing
- texture improvements
- New Developer(Tolian)
- (Factory 39, Manor 300)
- 2.0.15
- Now requires LLL 1.1.6 for stability.
- Dungeon no longer generates on start (fixes errors with new version of LLL)
- Due to LLL changes, no more haunted ItemDropper audio!
- Replaced the sandy audio with new audio created by one of our new team members, Oli! It's alot less harsh on the ears. You will be hearing more of their sound designs over time :>
- Fixed a bunch of small holes in terrain. Some still may be present.
- Fixed the main platforms mesh - it will no longer hide quicksand decals underneath it. It may on very rare spawns render slightly awkwardly (where its partially invisible, with a hard line) but this is unfortunately unavoidable due to how quicksand projectors are generated.
- Rainy weather temporarily disabled due to Quicksand no longer rendering on newer patches.
- Fixed a statue box collider not being correct.
- Fixed Dungeon Generation rates to match vanilla values. (Factory(39, Manor(300)))
- Story log has a new temp model and is ready for full implementation next LLL update.
- 2.0.14
- This is a non-update. I have closed my channel in the LC Modding discord in order to open up a discord server specifically for future updates regarding Egypt and future projects!