

2.3.2
2.3.1
2.3.0
2.2.0
2.1.2
ScriptableObject.CreateInstance<T>() to avoid errors related to ScriptableObject instantiation2.1.1
2.1.0
CUSTOMSOUNDS command and its sub-commandsJackOLanternHit-25.wav and JackOLanternHit-75.wav, there will be 2 possible sounds for one AudioClip with respectively 25% and 75% chances of playing)JackOLanternHit-Funny-Laugh.wav will display as "JackOLanternHit [Funny Laugh]" in the terminal)2.0.0
1.2.4
1.2.3
1.2.2
1.2.1
1.2.0
[Chainloader] HideManagerGameObject in BepInEx.cfg will automatically be set to "true" if it is still on defaut "false"1.1.1
1.1.0
1.0.0