Changes to the addon and how it works ; now requires Addon Fusion to be installed to be obtained (can now be transferred to any item using the Addon Capsule from the Addon Fusion mod)
Version 1.0.8
Fixed a bug with the Toxic Ball throw when used by a client player
Version 1.0.7
Updated for LegaFusionCore v1.0.5
Modified the Lantern Keeper’s primary attack: it now uses a bouncing projectile that inflicts poison
Version 1.0.6
Updated to v73
Spawn changes: now configurable and can occur at any time of the day (lanterns spawn alongside the enemy)
Lantern interaction changes, aiming to make the monster more interactive and less ignorable:
Only two lanterns remain
Interaction now takes 10s
The Lantern Keeper is teleported and drawn to the lantern as soon as interaction begins (players must keep him away)
No more activation order
No more invulnerability phases — Lantern Keeper now has 25 HP
The first lantern removes 20 HP, the second one kills him
Regular attacks work normally
No more “rage boost” system — the monster is by default strong enough to provide a challenge
Fortune Cookie removed
Reward changes: added the Toxic Fang addon to the Poison Dagger:
Only one dagger spawns after defeating the Lantern Keeper
The dagger’s regular attack no longer inflicts poison
The addon grants a special ability to launch a projectile at a target
The projectile applies poison for 10s
Ability cooldown: 45s
Version 1.0.5
Game version update
Version 1.0.4
Reduced asset file size
Fixed an error that occurred for clients at the end of the game when despawning lanterns
Removed one lantern to make the monster faster to defeat → there are now only 3 lanterns to light in order to make the Lantern Keeper vulnerable
Interacting with a lit lantern allows players to teleport to any other lantern
The Lantern Keeper now also gets boosted when a player interacts with the wrong lantern
Removed the config option for increasing the Lantern Keeper's rage after interacting with the last lantern
Version 1.0.3
Added a teleportation feature for the player: if the starting lantern is lit when interacting, the teleportation will occur to a random inside lantern if the starting lantern is outside and vice versa
Added a config option for the player's teleportation cooldown
If you interact with the wrong lantern, the Lantern Keeper will teleport to the corresponding lantern - lit lanterns are no longer extinguished
The Lantern Keeper teleports to the last lantern lit when they have all been lit
The spawn of the Fortune Cookie has been changed: it now spawns when the Lantern Keeper takes a hit while being invulnerable
The Lantern Keeper now teleports to the last lit lantern once all lanterns have been activated
Buffed default values for the Lantern Keeper's rage
Buffed default values to make the Poison Dagger more appealing
The Poison Dagger now has a value and can be sold
Added configs for the Poison Dagger min/max values
Nerfed the aura duration provided by the Fortune Cookie from 30 to 20 seconds
Reduced the Lantern Keeper's spawn chance from 50% to 20%
Version 1.0.2
Fixed an error displayed by PathfindingLagFix
Added delay before the Lantern Keeper teleports through an entrance when following a chasing player