

LanternKeeper
Adds a new enemy with a unique mechanic based on interaction with lanternsDetails
CHANGELOG
Version 1.0.6
- Updated to v73
- Spawn changes: now configurable and can occur at any time of the day (lanterns spawn alongside the enemy)
- Lantern interaction changes, aiming to make the monster more interactive and less ignorable:
- Only two lanterns remain
- Interaction now takes 10s
- The Lantern Keeper is teleported and drawn to the lantern as soon as interaction begins (players must keep him away)
- No more activation order
- No more invulnerability phases — Lantern Keeper now has 25 HP
- The first lantern removes 20 HP, the second one kills him
- Regular attacks work normally
- No more “rage boost” system — the monster is by default strong enough to provide a challenge
- Fortune Cookie removed
- Reward changes: added the Toxic Fang addon to the Poison Dagger:
- Only one dagger spawns after defeating the Lantern Keeper
- The dagger’s regular attack no longer inflicts poison
- The addon grants a special ability to launch a projectile at a target
- The projectile applies poison for 10s
- Ability cooldown: 45s
Version 1.0.5
- Game version update
Version 1.0.4
- Reduced asset file size
- Fixed an error that occurred for clients at the end of the game when despawning lanterns
- Removed one lantern to make the monster faster to defeat → there are now only 3 lanterns to light in order to make the Lantern Keeper vulnerable
- Interacting with a lit lantern allows players to teleport to any other lantern
- The Lantern Keeper now also gets boosted when a player interacts with the wrong lantern
- Removed the config option for increasing the Lantern Keeper's rage after interacting with the last lantern
Version 1.0.3
- Added a teleportation feature for the player: if the starting lantern is lit when interacting, the teleportation will occur to a random inside lantern if the starting lantern is outside and vice versa
- Added a config option for the player's teleportation cooldown
- If you interact with the wrong lantern, the Lantern Keeper will teleport to the corresponding lantern - lit lanterns are no longer extinguished
- The Lantern Keeper teleports to the last lantern lit when they have all been lit
- The spawn of the Fortune Cookie has been changed: it now spawns when the Lantern Keeper takes a hit while being invulnerable
- The Lantern Keeper now teleports to the last lit lantern once all lanterns have been activated
- Buffed default values for the Lantern Keeper's rage
- Buffed default values to make the Poison Dagger more appealing
- The Poison Dagger now has a value and can be sold
- Added configs for the Poison Dagger min/max values
- Nerfed the aura duration provided by the Fortune Cookie from 30 to 20 seconds
- Reduced the Lantern Keeper's spawn chance from 50% to 20%
Version 1.0.2
- Fixed an error displayed by PathfindingLagFix
- Added delay before the Lantern Keeper teleports through an entrance when following a chasing player
Version 1.0.1
- Modification of the movement animation
- Size adjustment
Version 1.0.0
- Initial release