

This mod adds a new enemy that must be defeated using Chinese lanterns.
This mod introduces a new enemy that can only be defeated in a very specific way.
The enemy starts out invulnerable.
This enemy can only spawn at the start of the game (to spawn at the same time as the lanterns linked to its gameplay). This monster, having a different spawning method, does not take any power level from the global spawn of other enemies. However, it is not dangerous until lanterns are lit and can easily be ignored.
The enemy's attack is triggered when it makes contact with a player. It performs a biting animation that applies a poison effect to the targeted player from a distance (but not through walls).
The targeted player will take damage on impact and be poisoned for 10 seconds (configurable):
To make the enemy vulnerable, you must light 3 lanterns scattered across the map. These lanterns can spawn both indoors and outdoors and must be lit in a specific order. If the order is not followed, the Lantern Keeper teleports to the wrong lantern.
For each interaction with a lantern, the enemy gains rage, increasing both its movement speed and its direct damage (excluding poison damage).
To help players figure out the correct lantern order, a new item, the Fortune Cookie, has been added. These items are all destroyed when the ship takes off.
This item can only spawn when the Lantern Keeper takes a hit while being invulnerable.
The Fortune Cookie provides three possible clues to guide you:
Once the monster is defeated, for each connected player a new item will spawn: the Poison Dagger.
Functions like a regular knife but with an added effect:
"Snake attack Animations (Multiple)" (https://skfb.ly/oJEzI) by Imagigoo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Change made:
"Dagger of Nyx" (https://skfb.ly/6VB8M) by yimni is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).