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Last Updated
2 weeks ago
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2 weeks ago
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2.2MB
Dependency string
Lega-LightEater-1.0.7
Dependants

Light Eater

The Light Eater is a new threat lurking in the dungeon, absorbing any light source it encounters. It hunts down lights and drains their energy, gradually plunging the environment into darkness.

Seeking Energy

  • The Light Eater instinctively moves toward active light sources to absorb their energy.
  • If it encounters a light, mine, turret, or any grabbable object with an energy source, it will absorb it before continuing its path.
  • After a configurable hour, the Light Eater can target the ship, draining its power and disabling some functionalities.
  • If it detects an energy-based enemy (configurable list), it prioritizes absorbing it—unless already pursuing a light or chasing a player. Absorbed enemies are instantly killed.
  • In stormy weather, the Light Eater attracts lightning at irregular intervals (configurable min-max), each strike further charging its power.

Facing Players

  • Charged Attack: If sufficiently charged, the Light Eater releases a blinding explosion that stuns players looking in its direction (similar to a stun grenade).
  • Energy Drain: If its charge is incomplete, it absorbs any energy sources carried by nearby players.
  • Standard Chase: Without available energy to drain, it hunts players normally while continuing to absorb lights along the way.

Countering the Light Eater

Kill Mechanic

  • Once the Light Eater exceeds 200 charges, it stops absorbing energy and actively seeks the nearest player.
  • If it attempts to explode while overcharged, it becomes stunned for 5 seconds instead of detonating.
  • During the stun, the Light Eater is vulnerable, with 10 HP.
  • After the stun ends, it resets to 200 charges (the equivalent of two stun explosions).
  • If killed, it plays a death animation and explodes 4 seconds later like a landmine.

Zap Gun Interaction

  • While shocked, the Light Eater is slowed to half speed during chase and cannot absorb the Zap Gun or blind the player
  • Releasing the shock grants it a charge boost, 1 second of shock = +40 charges

The Deluminator

Defeating a Light Eater rewards the player with a unique item: the Deluminator

  • This item allows the player to absorb energy from the same targets as the Light Eater: lights, turrets, landmines and even energy-based enemies
    • Absorbing enemies also takes more time and alerts them, they will attack the player
  • Stored energy is converted into charges, which can later be released to recharge compatible objects (excluding enemies)
  • Players can use it to reactivate light sources, restore turrets or landmines, or even recharge the ship if they collect 200 charges
  • The Deluminator can only be used during an active game (when the ship is landed)

Attributions

Batdr Keeper Rig

"Batdr Keeper Rig" (https://skfb.ly/oXuTW) by NO DONT EAT ME CASEOH (Ferris wheel) is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Credits

  • DuskWise for the mod icon
  • explodingturtles456 for some ideas
  • Moroxide for lending a hand with the Deluminator's sound
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