Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
31K
Likes
6
Size
2.2MB
Dependency string
Lega-LightEater-1.0.7
Dependants

CHANGELOG

Version 1.0.7

  • Fixed an issue from the last update where the Deluminator's charge count wasn't correctly updated after recharging the ship

Version 1.0.6

  • Added a config option to enable/disable the Deluminator
  • The Deluminator can now absorb an object even if its charge amount would exceed the max limit — only the necessary charges to reach the max will be taken
  • Added a glowing effect to the Light Eater when it enters overcharge
  • Modified how the Zap Gun gives charges to the Light Eater — charges are now applied progressively during shocking instead of all at once at the end (this allows players to notice when the Light Eater enters overcharge mid-shock)
  • The Zap Gun now gives 40 charges per second (meaning it takes 5 seconds to overcharge the Light Eater from 0 charges)

Version 1.0.5

  • Fixed a bug where the Light Eater could continue absorbing the ship even after takeoff
  • Removed the global rarity config
  • Added a new config to adjust rarity based on moon or tag
  • Introduced a new item: the Deluminator

Version 1.0.4

  • Some refactoring
  • Fixed an issue that allowed the Light Eater to absorb the ship's energy from a long distance
  • Fixed errors that occurred during Stormy Weather
  • Fixed an issue that forced the ship's door to close during takeoff
  • Fixed a bug that made all Light Eaters vulnerable after defeating one
  • When hunting for a player (outside of a chase), the Light Eater couldn't take any of the dungeon's entrances/exits
  • The Light Eater can now absorb items from BeltBags
  • Added a bestiary entry for the Light Eater

Version 1.0.3

  • Added ability to kill the Light Eater:
    • Once the Light Eater exceeds 200 charges, it stops absorbing energy and actively seeks the nearest player
    • If it attempts to explode while overcharged, it becomes stunned for 5 seconds instead of detonating
    • During the stun, the Light Eater is vulnerable, with 10 HP
    • After the stun ends, it resets to 200 charges (the equivalent of two stun explosions)
    • If killed, it plays a death animation and explodes 4 seconds later like a landmine
  • Added the ability to shock the Light Eater with the Zap Gun:
    • While shocked, the Light Eater is slowed to half its speed while chasing and cannot absorb the Zap Gun
    • Releasing the shock grants it a charge boost, 0.8 seconds of shock = +25 charges

Version 1.0.2

  • Attempted fix for some NREs
  • Fixed Light Eater's stun affecting all players
  • Reduced Light Eater's spawn chance
  • Charge value changed -> no longer a decimal, Light Eater now explodes at 100
  • Adjusted charge values gained per absorption
  • Changed the maximum number of Light Eaters per game from 3 to 1
  • Light Eater can now absorb mines and turrets
  • Light Eater can now absorb any configured enemy
  • Default enemies that can be absorbed: Old Bird, Boomba, Cleaning Drone, Mobile Turret and Shockwave Drone
  • Light Eater can now absorb the ship
  • Light Eater can now attract lightning

Version 1.0.1

  • Fixed an error displayed by PathfindingLagFix
  • Added delay before the Light Eater teleports through an entrance when following a chasing player

Version 1.0.0

  • Initial release
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