CHANGELOG

Version 1.0.3

  • Added ability to kill the Light Eater:
    • Once the Light Eater exceeds 200 charges, it stops absorbing energy and actively seeks the nearest player
    • If it attempts to explode while overcharged, it becomes stunned for 5 seconds instead of detonating
    • During the stun, the Light Eater is vulnerable, with 10 HP
    • After the stun ends, it resets to 200 charges (the equivalent of two stun explosions)
    • If killed, it plays a death animation and explodes 4 seconds later like a landmine
  • Added the ability to shock the Light Eater with the Zap Gun:
    • While shocked, the Light Eater is slowed to half its speed while chasing and cannot absorb the Zap Gun
    • Releasing the shock grants it a charge boost, 0.8 seconds of shock = +25 charges

Version 1.0.2

  • Attempted fix for some NREs
  • Fixed Light Eater's stun affecting all players
  • Reduced Light Eater's spawn chance
  • Charge value changed -> no longer a decimal, Light Eater now explodes at 100
  • Adjusted charge values gained per absorption
  • Changed the maximum number of Light Eaters per game from 3 to 1
  • Light Eater can now absorb mines and turrets
  • Light Eater can now absorb any configured enemy
  • Default enemies that can be absorbed: Old Bird, Boomba, Cleaning Drone, Mobile Turret and Shockwave Drone
  • Light Eater can now absorb the ship
  • Light Eater can now attract lightning

Version 1.0.1

  • Fixed an error displayed by PathfindingLagFix
  • Added delay before the Light Eater teleports through an entrance when following a chasing player

Version 1.0.0

  • Initial release
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