LightEater
Adds a new enemy capable of absorbing electrical objectsCHANGELOG
Version 1.0.3
- Added ability to kill the Light Eater:
- Once the Light Eater exceeds 200 charges, it stops absorbing energy and actively seeks the nearest player
- If it attempts to explode while overcharged, it becomes stunned for 5 seconds instead of detonating
- During the stun, the Light Eater is vulnerable, with 10 HP
- After the stun ends, it resets to 200 charges (the equivalent of two stun explosions)
- If killed, it plays a death animation and explodes 4 seconds later like a landmine
- Added the ability to shock the Light Eater with the Zap Gun:
- While shocked, the Light Eater is slowed to half its speed while chasing and cannot absorb the Zap Gun
- Releasing the shock grants it a charge boost, 0.8 seconds of shock = +25 charges
Version 1.0.2
- Attempted fix for some NREs
- Fixed Light Eater's stun affecting all players
- Reduced Light Eater's spawn chance
- Charge value changed -> no longer a decimal, Light Eater now explodes at 100
- Adjusted charge values gained per absorption
- Changed the maximum number of Light Eaters per game from 3 to 1
- Light Eater can now absorb mines and turrets
- Light Eater can now absorb any configured enemy
- Default enemies that can be absorbed: Old Bird, Boomba, Cleaning Drone, Mobile Turret and Shockwave Drone
- Light Eater can now absorb the ship
- Light Eater can now attract lightning
Version 1.0.1
- Fixed an error displayed by PathfindingLagFix
- Added delay before the Light Eater teleports through an entrance when following a chasing player
Version 1.0.0
- Initial release