

using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Leph.Crusty")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3612017bca8cc089d5a2a61c1e087c5d7f735363")]
[assembly: AssemblyProduct("CrustyLethal")]
[assembly: AssemblyTitle("Leph.Crusty")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CrustyLethal
{
[BepInPlugin("Leph.Crusty", "CrustyLethal", "1.0.0")]
public class CrustyLethal : BaseUnityPlugin
{
[HarmonyPatch]
public static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(HangarShipDoor), "Start")]
internal static void PatchPosters(HangarShipDoor __instance)
{
Poster = ((Component)((Component)__instance).transform.parent.Find("Plane.001")).gameObject;
Console.WriteLine("Got " + ((Object)Poster).name);
((Renderer)Poster.GetComponent<MeshRenderer>()).materials[0].mainTexture = (Texture)(object)LoadTextureFromFile(assetsFolderPath, "poster0.png");
((Renderer)Poster.GetComponent<MeshRenderer>()).materials[1].mainTexture = (Texture)(object)LoadTextureFromFile(assetsFolderPath, "poster1.png");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ClipboardItem), "__initializeRpcs")]
internal static void ChangeClipTexture(ClipboardItem __instance)
{
int[] array = new int[4] { 5, 6, 7, 8 };
string arg = "HANDBOOK";
Debug.Log((object)"<color=#59ff00>Writing Handbook</color>");
if (!__instance.truckManual)
{
Debug.Log((object)"Not a truck manual (or automatic)");
for (int i = 0; i < array.Length; i++)
{
Console.WriteLine($"Replacing page {i}");
((Renderer)((Component)((Component)__instance).gameObject.transform.GetChild(array[i])).GetComponent<SkinnedMeshRenderer>()).material.mainTexture = (Texture)(object)LoadTextureFromFile(assetsFolderPath, $"{arg}{i}.png");
}
}
}
}
public static string assetsFolderPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "");
public static GameObject? Poster;
internal static Harmony? Harmony { get; set; }
public static Texture2D LoadTextureFromFile(string filePath, string fileName)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
byte[] array = File.ReadAllBytes(Path.Combine(filePath, fileName));
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
return val;
}
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("CrustyPatch");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Leph.Crusty v1.0.0 has loaded!");
Debug.Log((object)"<color=#59ff00>Starting Bgeregg</color>");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Leph.Crusty";
public const string PLUGIN_NAME = "CrustyLethal";
public const string PLUGIN_VERSION = "1.0.0";
}
}using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Leph.Grungus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Grungus")]
[assembly: AssemblyTitle("Leph.Grungus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Grungus
{
[BepInPlugin("Leph.Grungus", "Grungus", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Grungus : BaseUnityPlugin
{
public static Grungus Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "grungus");
string text2 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "matthewprefab");
string text3 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "battlepass");
Logger.LogWarning((object)("Current Directory: " + text));
AssetBundle val = AssetBundle.LoadFromFile(text);
AssetBundle val2 = AssetBundle.LoadFromFile(text2);
AssetBundle val3 = AssetBundle.LoadFromFile(text3);
Logger.LogWarning((object)text);
Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Grungus/Grungus/GrungusItem.asset");
Item val5 = val2.LoadAsset<Item>("Assets/LethalCompany/Grungus/Matthew/Matthew.asset");
Item val6 = val3.LoadAsset<Item>("Assets/LethalCompany/Grungus/car/TheBattlepass.asset");
if ((Object)(object)val4 == (Object)null)
{
Logger.LogError((object)"Failed to load grungus assets.");
return;
}
if ((Object)(object)val5 == (Object)null)
{
Logger.LogError((object)"Failed to load matthew assets.");
return;
}
if ((Object)(object)val6 == (Object)null)
{
Logger.LogError((object)"Failed to load battlepass assets.");
return;
}
Utilities.FixMixerGroups(val4.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Items.RegisterScrap(val4, 5, (LevelTypes)(-1));
Items.RegisterScrap(val5, 5, (LevelTypes)(-1));
Items.RegisterScrap(val6, 5, (LevelTypes)(-1));
Logger.LogInfo((object)"Leph.Grungus v1.0.0 has loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Leph.Grungus";
public const string PLUGIN_NAME = "Grungus";
public const string PLUGIN_VERSION = "1.0.0";
}
}