

The goal of Quota Overhaul is to make the quota system as fun, rewarding, and configurable as possible. I've taken inspiration from several existing mods, added some stuff of my own, and I'm always taking input from the community.
THIS PROJECT IS IN ALPHA QuotaOverhaul is not in a finished state. There are no known issues currently, but I want to give some time for testing before calling it a beta. If you encounter a bug, check the github issues to see if it has been reported. If not, please create an issue to let me know.
You can configure the starting quota, minimum increase, increase steepness and randomness multiplier (these are internal variables in vanilla).
The quota increases the more players you have. This should make high player counts more balanced. The scaling is always based on the highest number of concurrent players during the current quota, to avoid exploits. Very configurable.
You can toggle fines on and off, change the percent fine per dead player, or use the new Dynamic Mode, which is more configurable and scales based on the number of players online (specifically, the highest player count on a given moon run).
You get penalties to the quota for dying! This is intended to replace losing all your scrap when all players die, and maybe the credit fines if you want. Configurable with the same options as credit fines.
You can keep all your hard earned scrap, set a 50/50 chance for each precious piece loot, lose it all, or anything in between.
You could also risk your handy equipment for an extra punishing experience.
Feel free to submit your ideas via a github issue!
If you find a bug, github issues are also great for that.
Quota Overhaul is released under the MIT License, which means you are 100% free to fork it, copy it, modify it, and distribute it on any platform, under any license. If I ever stop maintaining this mod and it starts breaking with new versions of Lethal Company, I encourage you to fork it and keep the mod alive.
Happy Modding!
Quota Overhaul takes inspiration from: