

The goal of Quota Overhaul is to make the quota system as fun, rewarding, and configurable as possible. I've taken inspiration from several existing mods, added some stuff of my own, and I'm always taking input from the community.
I found it quite difficult to test in multiplayer, which has led to several critical bugs. I'll remove this message if I eventually get the issues fixed. In the meantime, the code is under the permissive MIT license, so feel free to fork this, reupload it, anything you want.
You can configure the starting credits. Yay!
You can configure the starting quota, change other settings for how fast it increases, and modify the impact of RNG.
You can configure the number of days you have to complete the quota. You can also configure the soonest day that the quota is allowed to end.
The quota increases the more players you have. This should make high player counts more balanced. The scaling is always based on the highest number of concurrent players during the current quota, to avoid exploits. Very configurable.
You can toggle fines on and off, change the percent fine per dead player, or use the new Dynamic Mode, which is more configurable and scales based on the number of players online (specifically, the highest player count on a given moon run).
You get penalties to the quota for dying! This is intended to replace losing all your scrap when all players die, and maybe the credit fines if you want. Configurable with the same options as credit fines.
You can configure exactly what happens to your loot when all players die. You can keep it all, lose it all like vanilla, set a chance for each item to be saved, or a collective chance for your whole hoard.
Configurable equipment loss! This has similar settings to loot saving.
Quota Overhaul takes inspiration and code from:
Icon by @Endoxicom!
Quota Overhaul is released under the MIT License, which means you are 100% free to fork it, copy it, modify it, and distribute it on any platform, under any license. If I ever stop maintaining this mod and it starts breaking with new versions of Lethal Company, I encourage you to fork it and keep the mod alive.
Happy Modding!