

This mod makes every enemy in the game killable with configurable HP. It aims to work with any modded weapon and any modded enemy.
Differences from Original Mod
- No separate shotgun/melee weapon settings
- No Explosion Effects on death
- An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies




Enemy Health Bar is set to Both for these images, default is OffHide Health Bar for full HP Enemies is set to No for these images, default is Yes
Close to Medium to Far shown from above and shown from POV:

LethalConfig or inside the nwnt.EverythingCanDieAlternative.cfg under EnableConfigMenuLethalConfig while being inside a live round, the health bar can be configured on the fly without any issues, changing any of the rules isn't tested and mileage may varyI implemented some compatibilities for popular mods. Let me know if you have any issues with said mods, as testing all of them is not possible for me alone.
| Compatibility implemented | Seem to work out of the box | Incompatible |
|---|---|---|
| SellBodiesFixed | Enhanced Monsters | EnemyHealthBars |
| LethalHands | MoreCounterplay | |
| BrutalCompanyMinusExtraReborn | FairAi | |
| Hitmarker | DeathAnimations - Remove corpse should be adjusted | |
| LethalMin | ||
| HexiBetterShotgunFixed | ||
| Natural selection |
Found a bug?
| LC Modding Discord | My Mod Page |
Based on the original EverythingCanDie mod from here: Thunderstore page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.
Thanks to everyone providing feedback on Discord.
For each enemy, you can configure:
nwnt.EverythingCanDieAlternative.cfg
.Unimmortal - Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health - You configure the enemy's health value completely to your liking
EnableConfigMenu - Toggle if the configuration menu should be shown in the main menuEnableInfoLogs - Toggle if info logs should be logged in the consoleShowEnemyImages - Toggle if preview images should be shown in the configuration menuProtectImmortalEnemiesFromInstaKill - Toggle if enemies should be protected from instakill effects when they are configured to be immortal, might get bypassed by other modsAllowSpikeTrapsToKillEnemies - Toggle to decide if the vanilla spike traps should be able to kill enemiesnwnt.EverythingCanDieAlternative_Despawn_Rules.cfg
.Despawn - Toggle if the model of the enemy should get forced to despawn after its deathEnableDespawnFeature - Master Switch to disable the despawn functionality as a whole if you encounter any problems with itnwnt.EverythingCanDieAlternative_Enemy_Control.cfg
.Enable - Set to false to deactivate this mod for specific enemies to preserve their original health/hit behavior