Details

Last Updated
last month
First Uploaded
last month
Downloads
68K
Likes
12
Size
3.4MB
Dependency string
MelanieMelicious-Melanie_Interiors_MelanieMelicious-1.1.1
Dependants

Categories

1.1.1

  • Separated most item names and assets. Items no longer change on reload.

1.1.0

  • Added configs for most custom item's values.
  • Added configs for most custom items to enable or disable 2-handed.
  • Removed enemy spawns on double-stacked coffins (should fix most enemies getting stuck).
  • Widened door triggers on all interiors to help enemies open doors.

1.0.3

  • Window material cubemap test for Museum and Mausoleum (I WOULD LIKE OPINIONS).

1.0.2

  • Changed config options to also still allow disabling item pickups, but to also allow preventing visually appearing entirely.

1.0.1

  • Added config options to disable item pickups for each individual type of item. (Paintings, puzzle relics, bones etc.)
  • Added default moon chances in README/description.
  • Moved Mausoleum interior's large gate interact collider higher, to make picking up items in doorways less inconvenient.

1.0.0

  • Added Mausoleum interior (would have been perfect for Halloween). More details in README/description.
  • Added images for interiors in mod description.
  • Changed museum prop decor chances. Some rooms maintain original depth-based, some changed to universal depth for decor, but item spawns are depth-based, and some changed to full universal depth prop spawns.
  • Changed museum gates to have a more 3rd-dimensional depth.
  • Changed previously realtime light generation to baked, for performance optimization.
  • Fixed missing collider on previously-phaseable display platform in the museum.
  • Fixed gap opening in a museum tile.

0.1.2

  • Puzzles now have a chance to show pattern of activated tiles needed, alongside the normal symbols needed to be active (easier).
  • Puzzle relic rewards are now 1-handed items.
  • Increased chances of easier puzzles over harder puzzles.
  • Added couch bench props to fill in some empty space.
  • Moved hazard spawns on one tile to prevent some cases of turrets spawning in the walls.

0.1.1

  • Third attempt fix for client painting desync issue. (PRETTY confident about this one!!!)

0.1.0

  • Added experimental playable tile puzzles with ranging difficulty, for rewards, in museum interior.
  • Added small showcase room.
  • Second attempt fix for paintings breaking only clients, if picked from the wall, then dropped.
  • Fixed walking inside wall at front entrance (dysfunctional, purely visual).

0.0.1

  • Added door sockets to post-main entrance bottom floor side walls.
  • Probably fixed major item desync issue for museum items.
  • Probably fixed chance of tile overlap in entrance room.
  • Fixed Plushie item having no value.
  • Fixed visual mesh gap in a tile.
  • Reduced dinosaur fossil values.
  • Slightly increased maximum possible branch length.

0.0.0

  • Added Museum interior.
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