
HighQuotaRebalance Beta
Attempt to make high quota more balanced and funDetails
v0.4.5
- Slightly adjusted Rend's indoor spawn curve to allow for more early spawns
v0.4.4
- Removed the +6 from mineshaft that was added by accident on 0.4.2
0.4.3
- Adjusted Adamance's lootpolls to be slightly better in order to compete with offense
v0.4.2
- Reworked how lootpolls are changed
- Disabled SIDs (temporary change, they are quite a nightmare to balance)
- Increased Kiwi Bird on offense again
- Increased Circuit Bees on March
- Added Butler to Titan
- Removed increased chance of Maneater when interior is mineshaft
- Slightly changed the proportions of mineshaft generation
v0.4.1
- Removed doubling on follow timer for Jester on solo
- Incresed chance of Kiwi Bird on offense
v0.4.0 - Titan and Artifice update
- Fixed a bug where new spawn curves were not being applied properly
- Changed SID logic (again)
- Changes to Offense, Dine, Titan and Artifice's spawns
- Changes to Titan and Artifice's loot pool
- Changes to all moons' interior chances (again again except March)
v0.3.2
- Removed "No signal" effect when players are inside caves
v0.3.1 - v70 compatibility
- Fixed mod not working properly in v70
v0.3.0 - Dine update
- Changes to all tier 3 moons' hazards (again)
- Changes to all tier 3 moons' interior chances (again)
- Changes to Dine loot pool
- Changes to Dine's and Rend's spawn chances
v0.2.1
- Fixed a bug that would break the game when starting a game for the second time
v0.2.0 - Rend update
- New SID value boost funtion
newValue = value*(3*value+330)/(4*value+120)
- Changes to Rend loot pool
- Changes to Rend and Dine's item range
- Changes to all tier 3 moons' hazards
v0.1.0
- Release