Fixed a bug with stucking enemies in the end of the hallways.
1.2.5
Fixed a hole in the ladder tile
1.2.4
Now loading as "lethalbundle"
Config can be changed only in LLL config (check mod page for guide about it).
As default, this dungeon spawns on "MAOY School" with rarity 300 (LLL can't give me to change value to more than 300)
1.2.3
Renamed flow as "School Flow" (in recent update i changed dungeon display name, but this name already have a SleepsSchool flow)
1.2.2
Fixed console message about dungeon rarity on moons
Fixed busting out doors by "Locker" enemy (mod by zealsprince)
An attempt to fix piano not working in multiplayer, where the sound would not play for one player when trying to play it on another (maybe not, I can't test it right now)
As default, this dungeon spawns on "MAOY School" with rarity 9999
Slighty changed assembly hall
1.2.1
Ported to LLL 1.2.1 (and v50 game version)
1.2.0
Added:
Four new tiles: dining room, large sports room, assembly hall, staff only
One new special item: Fire extinguisher (spawns like lung, max 2 in all dungeon)
Breaker box and Lung apparatus spawn (in staff only room)
Fixes:
Reworked lightning for Breaker box and Lung apparatus
Fixed spray paint (painting didn't work before)
Fixed some troubles with AI moving
Slightly changed settings description
1.1.1
Fixed an issue when the dungeon wouldn't spawn on moons with "all" setting in DungeonMoonsList
Fixed "AssetBundleLoader.RegisterExtendedDungeonFlow() is deprecated." warning
1.1.0
Added corner tiles
Added second double-row classroom tile
Reworked stairs tile
Reworked wc tile
Reworked AINodes on tiles
Some classroom tiles now can only spawn once
Added one doorway on default classroom tile
Fixed crashes on moons with big dungeon size
Now start tile has more branches than one
1.0.6
Now any number of fire exits can appear
The room with the stairs has been slightly changed
Fixed "Source mesh (name) is skipped because it does not allow read access" warning
1.0.5
Fixed door unsync in multiplayer
1.0.4
Not an update, just fixed a description and changelog
1.0.2 (3)
Updated dependencies
Package size reduced
Tried to fix doors unsync (i can't check it now, if issue still happens, i fixed it in the next patch)
1.0.1
Fixed a bug where centipedes would stick to the ceiling when passing through it
Some texture resolutions decreased (now package size reduced by three times)
Metal doors is not blocker (Now metal doors spawns on start room as a deco and as a fire exit in other rooms)