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Lethal Company
130_Gorgonzola
Lethal Company
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130 Gorgonzola
(LLL) A new moon, made entirely of... cheese?! First moon of Nikki's Mysterious Moons.
Nikki
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Last Updated
First Uploaded
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137K
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19
Size
25MB
Dependency string
Nikki-130_Gorgonzola-0.8.0
Dependants
99 other mods
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Mods
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Moons
Weather
0.8.0
Updated to v81
Added a custom radar map
Added the Backwater Gunkfish to indoor spawns
Added the Giant Sapsucker as a daytime spawn
Added compatibility to the trees for Feiopars spawned by other mods
Fixed the story logs being missing
Updated dependencies (removed CustomStoryLogs, thanks pacoito)
0.7.1
Added Scrap-It baked scrap snacks
Added randomization for outdoor cactus and chrees
Converted terrain to a mesh for post-processing
Fixed a missing texture on the dropship flame
Optimized filesize a bit more
0.7.0
Added a special texture variation to Mineshaft when it loads on Gorgonzola
Added string cheese trees, courtesy of LethalMatt
Added "edible" Cheeto cacti
Added outdoor audio ambience
Added a special easter egg scrap when installed alongside Wesley's Moons
Added special VFX for Snowfall and Blizzard from LethalElementsBeta
Adjusted Foggy weather slightly
Adjusted Overcast lighting
Certain people now explode
Fixed the trans flag animation not playing
Updated dependency versions
Updated README
0.5.4
Fixed an issue where the Navmesh decided to vanish from existence
Updated dependency versions
0.5.3
Even further filesize optimizations, courtesy of s1ckboy
If anything breaks, blame him :P
Updated README
0.5.2
Added custom vfx to being underwater in the cheese pools
Added functional cheese pools to the outer rim of the map as a new out of bounds solution
Added player and vehicle damage triggers to cheese pools on Gorgonzola
Added Wesley
Adjusted the cheese pools to kill you over time instead of instantly (still very fast and probably inescapable)
Optimized more filesize
Removed invisible walls thanks to new out of bounds solution
Updated some dependency versions
0.5.1
Updated to v61
Added StarlancerAIFix as a dependency
Added custom skins which can be found here:
GorgonzolaEnemyVariety
Added a new scrap with a new vanilla mechanic
Added Hygroderes to the outdoor spawn pool
Added low chance for Barbers inside
Added a high chance of the new enemy to the indoor spawn pool
Added Wisonsin Division signs to the dropship
Adjusted indoor spawns heavily
Adjusted spawn curves a bit (reduced outdoor spawns earlier in the day, slightly increased indoor spawns)
Adjusted spawn weights of Old Birds (slightly increased)
Changed a puddle
Changed interior spawn weights to be 75 Facility/150 Mineshaft/75 Mansion
Decided to keep the gold panels on the dropship because they look neat
Reduced max outside enemy power count to 10 (from 12)
Slightly increased spawn rate of beehives
0.5.0
Added JLL as a dependency for custom weather vfx (thanks Jacob!)
Mods that change weather during the game may not work properly, this has not been extensively tested
Added volumetric clouds to the skybox
Added custom cheese rain weather, featuring both liquid and solid cheese
Added custom cheese storm weather, featuring even more cheese
Added custom blue cheese quicksand
Adjusted navmesh for cheese parkour to be more modded enemy friendly
Adjusted foggy weather to be custom
Adjusted overcast lighting
Adjusted several AI nodes and removed several problematic nodes
Adjusted Easter Egg song to loop cleanly and reduced file size
Fixed the fog not reaching fully across the map
Slightly optimized file size even further
0.4.2
Slightly adjusted AI spawn nodes
Slightly increased spawn weight of Cheese Wheel scrap
Slightly optimized filesize and GPU instancing
Updated ContentTags for Gorgonzola and custom scraps
Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties
This process was way more painful than it should have been
0.4.1
Added a preview video for the terminal
Adjusted main building navmesh to prevent Earth Leviathans from killing you while on the roof
Adjusted pipe navmesh to allow crossing by Eyeless Dogs and Baboon Hawks occasionally
Adjusted warehouse navmesh to prevent Earth Leviathans from killing you while inside
0.4.0
Added a moon model (visible with ShipWindows)
Added 8 total custom scraps with various properties
Added a special eclipse texture
Added a trademark to the Gorgonzola billboard
Adjusted eclipse lighting
Adjusted vanilla scrap weights to account for custom scraps
Adjusted WaterTriggers for future Ogopogo compatability
Fixed Gorgonzola potentially altering the base-game sun (oops)
Optimized file size even further
Slightly reduced average and max spike trap numbers
0.3.2
Fixed audio rolloff of garage door
0.3.1
Added special route message
Fixed Custom Story Logs
0.3.0
Added a warehouse building with third fire exit
Features a functional one-way garage door
Features several posters and signs, some courtesy of Teserex
Features several more cheese barrels
Added Gorgonzola billboard, courtesy of Teserex
Added blue cheese terrain
Added broken garage door to main building
Added new signs to main building (thanks again Teserex)
Added Old Birds :)
Added two new Story Logs (added CustomStoryLogs as a dependency)
Added platform to main entrance
Adjusted other terrain heights and layers a bit
Adjusted a pipe
Optimized file size significantly
Updated a few normals, textures, etc.
0.2.2
Updated to v56
Moon is actually B+ tier now
Added traps, in particular spike traps, though other traps as well
Added Red Locust Bees to the outside and changed the frequency of worms to be more common
Added Celestial Tint support
Rebalanced interior enemy weights and power count, including a frequent occurrence of Butlers
Rebalanced scrap to compensate for changes
Adjusted interior size to 1.4 from 1.2
Adjusted interior weights from 285 Facility / 15 Mansion to 225 Facility / 75 Mansion
Adjusted default fog to be more prevalent and make the game look more vanilla
Adjusted foggy weather (cheese fog still coming soon)
Known issue: Company Cruiser can drive through the invisible walls, will be changed later
0.2.1
Forgot to save the changelog, whoops
0.2.0
Revamped terrain textures
Added several pipes
Added flag easter egg
Added randomly spawning cheese, similar to vanilla pumpkins and rocks
Adjusted several aspects of terrain
Adjusted lighting and fog to be slightly more orange
Adjusted interior ratio, now 285 Factory, 15 Mansion
Slightly adjusted outside AI nodes
Slightly tweaked enemy spawns
Slightly tweaked info command and level description
Slightly tweaked main cheese parkour
Tweaked values for weathers
Tweaked radio easter egg
Updated README
0.1.1
Fixed collision for the giant cheese wheels
Fixed collision for the tower on the main building
Fixed certain triggers in cheese pools being visible
0.1.0
Initial release.
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