Fixed an issue where there were no sounds for entering the facility
Fixed the Plasma Sword being hard to grab when placed inside of a locker
1.2.0
Updated to v62
Added CustomStoryLogs as a dependency for custom story logs
Added JLL as a dependency for fire damage and weather fx
Added StarlancerAIFix as a dependency for new spawns
Added Plasma Sword sfx
Added a few new vanilla scraps to the spawn pool
Added a kill trigger under the elevator :)
Added a new, mostly decorative room to USC Vortex
Added a special surprise periodically on Eclipsed weather :)
Added a wide variety of inside enemies as potential spawns outside, with low rates
Added brand new lighting for Eclipsed weather
Added feature where lighting changes after the Apparatus is pulled (no animation, yet)
Added GPU instancing for the main material (FPS boosts, hopefully)
Added more decoration to USC Vortex
Added the Eyeless dog as a very small chance inside
Added the new vanilla enemy as a high chance spawn inside
Added the new vanilla enemy as a very small chance spawn outside
Added two new story logs
Added mostly decorative vents :)
Adjusted level description slightly
Adjusted the elevator speed
Adjusted the elevator to be smoother and carry scraps properly
Adjusted the loading bay to allow the cruiser in
Fixed a ladder, maybe
Fixed a slight hole in the level
Fixed doppler levels on the alarm sfx
Fixed enemies not being able to go on the elevator :)
Fixed fire triggers having a missing interact icon when looking at them
Fixed fire triggers not doing damage due to old scripts
Fixed the dropship spawning incorrectly
Increased the spawn weight of Butlers from 11 to 18
Increased the spawn weight of Gift Boxes from 22 to 32
Optimized file size further than before
Reduced the impact of Eclipsed slightly to account for new surprise
Reduced the spawn weight of Hygroderes from 37 to 22
Reduced the spawn weight of Nutcrackers from 45 to 30
Reduced the spawn weight of Plasma Swords from 18 to 12
Removed an AI node in the fire room
Slightly increased min/max scrap to account for new scraps (by 1 each)
Slightly increased the range of the fog
Slightly reduced spawn curve of landmines (there were A LOT)
Slightly reduced spawn curve of turrets (there were A LOT)
Temporarily made the Plasma Sword do 2 damage until future updates adjust it
1.1.5
Fixed an issue with the Plasma Sword not spawning
Potentially fixed an issue with ladder triggers being visible in the green room
Increased spawn rate of Gold Bar, Laser Pointer, Ballistic Photon Torpedo and Ion Propulsion Engine
Decreased spawn rate of Numerical Sign
Increased scrap value of Ammunition Crate, Antimatter Power Cell, Ballistic Photon Torpedo, Medical Supplies, PID, Plant Pot, Plasma Sword, and Security Cards
Total changes should increase average scrap by about 300 with high variation, putting it above Titan but below Artifice as intended
1.1.4
Added custom "Starship" tag for content matching with future mods
Adjusted scrap spawn weights to increase likelihood of rare and custom scraps
Increased the various packaged meal's average values
Updated ContentTags for USC Vortex and custom scraps
Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties
1.1.3
Updated to 1.3.8 LethalLevelLoader to hopefully fix a recurring bug with custom scrap only appearing for host
Fixed dropship items dropping higher than they are supposed to
Fixed space being visible from the elevator shaft
Reduced chance of Forest Giants and Tulip Snakes
Reduced file size significantly
Slightly cleaned up the Navmesh, more improvements coming soon
Updated some lore on terminal to be in-line with xXenocage's universe and avoid copyright infringement
1.1.2
Further adjusted lights to fully fix the black box issue
Added colliders for the rim of the ship energy windows
Re-added catwalk fire exit lights
Reduced transparency of ship energy windows to be less jarring when landing and made it more visible from inside
Fixed the Plasma Sword breaking non-host clients
Fixed Damaged Repair Drone beeping globally at start of game
Fixed Damaged Repair Drone's rotation
1.1.1
Repaired ExtendedLevel file which should fix incompatibilities
Remade several scrap items due to presumably corrupted files? I honestly have no clue
Optimized some lights on the broken Sweepo
1.1.0
Ported to LethalLevelLoader
Added PathfindingLagFix as a dependency to reduce stutters
Added more AI nodes to ship to increase enemy spawn and pathing variety
Added new enemies from v50+ (moon spawns updated as of v56)
Added view of ship when using ShipWindows
Rebalanced scrap spawns and values heavily
Changed moon cost to 1000 for balance
Changed description and route text to be more in-line with the base game
Reduced Factory Size from 5 to 2.5 to increase performance
Reduced the number of lights to increase performance and reduce black box issue
Some other minor changes that I can't remember
Known issue: Incompatibility with FacilityMeltdown, will try to come up with a fix
1.0.5
changes to global lighting settings
moved localized fog options to separate object
1.0.4
fixes to light script errors missing references
tuning to fog settings
Added some extra decoration
1.0.3
Added some extra decor to areas that felt empty and changes to catwalk
1.0.2
Fixed name to be United Starfleet Capitol Class as it was meant to be (USC not UCS)