
Lethal Company
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Made by Andrew Burke
Adds the Rolling Giant as a new enemy type into Lethal Company. Sounds are included.
Features:

Put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependencies.
Generated after launching the game for the first time.
ChanceForGiant = 0.0-1.0 - Chance for a Rolling Giant to spawn. Higher means more chances for a Rolling GiantGiantScaleMin - The minimum scale of the Rolling Giant's modelGiantScaleMax - The maximum scale of the Rolling Giant's modelThese do not update when reloading the config in-game!
SpawnIn - Levels that the Rolling Giant can spawn in, separated by their chances of spawning
Vow:6,March:10,Rend:43,Dine:53,Offense:25,Titan:59SpawnInside - If the Rolling Giant should spawn inside the dungeon
Vow,March,Rend,Dine,Offense,TitanSpawnDaytime - If the Rolling Giant should spawn during the day
Vow,MarchSpawnOutside - If the Rolling Giant should spawn outside
Vow,MarchSpawnPosterIn - Where the Rolling Giant poster scrap can spawn, separated by their chances of spawning
Vow:12,March:12,Rend:12,Dine:12,Offense:12,Titan:12AiType - Type of AI the Rolling Giant uses
WaitTimeMin - The minimum duration in seconds that the Rolling Giant waits before moving againWaitTimeMax - The maximum duration in seconds that the Rolling Giant waits before moving againRandomMoveTimeMin - The minimum duration in seconds that the Rolling Giant moves toward the playerRandomMoveTimeMax - The maximum duration in seconds that the Rolling Giant moves toward the playerLookTimeBeforeAgro - How long the player can look at the Rolling Giant before it starts chasing.WaitTimeMin - The minimum duration in seconds that the Rolling Giant waits before chasing the playerWaitTimeMax - The minimum duration in seconds that the Rolling Giant waits before chasing the playerMoveSpeed - Speed of the Rolling Giant's movement in m/s²MoveAcceleration - How long it takes the Rolling Giant to get to its movement speed in secondsMoveDeceleration - How long it takes the Rolling Giant to stop moving in secondsRotateToLookAtPlayer - If the Rolling Giant should rotate to face the player if it has been still for some timeDelayBeforeLookingAtPlayer - The delay before the Rolling Giant looks at the playerLookAtPlayerDuration - The duration the Rolling Giant takes to look at the playerThese do not update when reloading the config in-game!
GotoPreviousAiTypeKey - The key to go to the previous AI type
Keypad 7GotoNextAiTypeKey - The key to go to the next AI type
Keypad 8ReloadConfigKey - The key to reload the config. Does not update spawn conditions
Keypad 9GotoPreviousAiTypeKey - The key to go to the previous AI type.
GotoNextAiTypeKey - The key to go to the next AI type.
ReloadConfigKey - The key to reload the config. Does not update spawn conditions.
SpawnInAllLevels - If the Rolling Giant should spawn in all levelsSpawnInLevelsWithCoilHead - If the Rolling Giant should only spawn in levels that Coilheads normally spawn inSpawnInside - If the Rolling Giant should spawn inside the dungeonSpawnDaytime - If the Rolling Giant should spawn during the daySpawnOutside - If the Rolling Giant should spawn outsideMoveDeceleration - How long it takes the Rolling Giant to stop moving in secondsSpawnPosterIn - Where the Rolling Giant poster scrap can spawn, separated by their chances of spawningAyyobee for a bunch of online testing and suggestions.