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Lethal Company
ReviveCompany
Lethal Company
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ReviveCompany
Revive your dead temates black ops zombies style! (everyone needs this mod to work)
OpJosMods
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195K
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16
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59KB
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OpJosMods-ReviveCompany-1.4.0
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134 other mods
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Version 1.4.0
boxes of dead players when dead updates when someone revives (lmk if this doesnt work)
Config to specify if you want the revive amount per level to multiply with player count or to be a set amount
If revived more than once a level, respawn with less health each time, configurable
You have 2 minutes to be revived or you can't get revived anyomore, configurable
Version 1.3.0
amount of revives scales with players in lobby
for best experience make sure everyone has the same config setup
Version 1.2.0
works in version 56
Version 1.1.0
by default you only have 5 revives a level
you now only respawn with 25 health
both of these are configurable in the config
if you have limited lives, it will display to eveyrone when someone was revived and how many lives remain
Version 1.0.1
adjusted default dead body weight
Version 1.0.0
fixed ui not showing up when dead bug
fixed not being able to swap who you are spectating when dead bug
can now pick up dead bodies, uses a differnt button for revive
you can edit the revive button and if you can pick up bodies in the config
dead bodies are really heavy by default, editble in the config
fixed bug where if you teleported alive, but then died, you couldnt be revived.
Version 0.9.4
can no longer revive players after teleporting their dead bodies back to ship, can be allowed via config setting
revive time is configurable
improved the custom messaging
backend changes to try to improve stability, more error checking
revive messaging improvemnt, sends player id instead of location
now waits for a response and will resend message if doesnt recieve enough responses
small UI changes
Version 0.9.3
fix a potential crash scenario
call to sync location with server after teleport
teleport location will default to where you are getting revived from if for some reason its location it found was too far away
removed the case where if game coudlnt find a dead body it would not attempt to teleport
Version 0.9.2
even more logging and error handling
added compatibility with my Ghost Mode mod!
Version 0.9.1
only remove the dead body for the person you revived, not all dead bodies
lower revive time down to 5 seconds
now revives at the dead bodies location and not at the person who is reviving them
improved error logging and error handling
fixed bug where you could hold E before at the body to reduce/remove the revive timer
Version 0.9.0
launched