

This mod aims to somewhat mimic the blink mechanic of SCP: Containment Breach. It is obviously not 100% accurate.
So, all this mod does is simulate the act of blinking. Mind you, it doesn't serve much purpose, unless you are near a Coil-Head that is...
Basically, you will randomly, and periodically blink for a really short amount of time.
Both the interval and duration of a blink are randomly chosen between two values (min & max).
They also scale based on your insanity level kindly provided by the game.
The more insane you are, the more you will blink. Beware the Coil-Head and Bracken.
The interval at which you blink is directly displayed right under your sprint meter as a horizontal progress meter enterily made of [, ▓, ░ and ]. I really should post a screenshot.
The meter continuously drains down until you blink, and refills right after. Remember, each blink interval is different, so the meter will either drain really rapidly or really slowly.
If you need to refill your blink-meter, press "G" on your keyboard to manually blink. This will restart a new blink cycle.
Last bit of info, you can keep your eyes closed (surely a Bracken won't kill you...), and while you do, your next blinks will be delayed by up to an additional 5 seconds. This buffer rapidly decreases down to 0 (default) until you do again.
All calm/insane blink's interval and duration as well as the manual blink keybind are editable in the .cfg inside .\Lethal Company\BepInEx\config created by BepInEx. The file should be named Orion.DontBlink.cfg.
The manual blink's bonus duration isn't as it is more of a bonus, than something really needed.
If I had to update the mod, I would like to make the player blink when he hears sudden and loud noises or reacts to event, such as thunder, coil-head's sudden stop, seeing a player dying or a lurking Bracken, etc.
Why ? I wanted a blink mechanic to see how it would fit in game, so I first looked into the store, but all I could find was Blink by Shadowoof, which seem not to work(?), as least not for me.
So, I made this on a whim. I'm pretty much a newborn baby to Unity's modding (I do have some prog knowledge, but that's about it) so don't expect too much. But I hope it will be enough for you.
I also have no idea if this is purely client-side or if everyone in the lobby needs it. I would guess client-side, but do not count me on that, I will need to test it in multiplayer to see how everything goes. As of now, everything works perfectly on my side.
• Zeekerss, creator of Lethal Company.
• BepInEx's team, creator of BepInEx, making Unity's modding possible.
• MrMiinxx, who made this video tutorial, which I used to make the barebones of the mod.
• matsuura, who made HealthMetrics, which I used part of his HUDManagerPatch to create the HUD part.
• And last, but not least, Coil-Head, such a cool dude.
Excuse my poor english.