

This mod aims to somewhat mimic the blink mechanic of SCP: Containment Breach. It is obviously not 100% accurate.
So, all this mod does is simulate the act of blinking. Mind you, it doesn't serve much purpose, unless you are near a Coil-Head that is...
Basically, you will randomly, and periodically blink for a really short amount of time.
Both the interval and duration of a blink are randomly chosen between two values (min & max).
They also scale based on your insanity level kindly provided by the game.
The more insane you are, the more you will blink.
The interval at which you blink is directly displayed right under your sprint meter as a horizontal progress meter enterily made of [, ▓, ░ and ].

The meter continuously drains down until you blink, and refills right after. Remember, each blink interval is different, so the meter will never drain at the same speed.
If you need to refill your blink-meter, press C on your keyboard to manually blink and set your next blink to a fixed 14s (default). This will start a new blink cycle.
Last bit of info, you can keep your eyes closed (surely a Bracken won't kill you...), and while you do, your insanity will slowly decrease, which in turn makes blinking less frequent.
• Almost all values are editable in the .cfg inside config folder created by BepInEx insde .\Lethal Company\BepInEx. The file should be named Orion.DontBlink.cfg.
• If you do not want any random factor in blink duration/interval, simply use the same value on both 'min' and 'max'.
• Side note, as of the latest version (1.1.0), all blink related values were modified to be as close as possible to SCP:CB values (the random aspect was kept), you may need to either delete the .cfg file or edit it manually if you had a previous version. Leave it be if you want to keep old values.
There shouldn't be any conflict.
All optional features are disabled by default, but you are free to enable them if you wish.
BepInEx folder and both winhttp.dll and doorstop_config.ini inside your game folder (where the game .exe is located).
BepInExPack folder.DontBlink.dll from inside the .zip to .\Lethal Company\BepInEx\plugins.• Make the player react to more events.
• Make the blink meter an actual graphic component.
Whenever I add new features, they will all be added as optional and disabled by default.
Why ? I wanted a blink mechanic to see how it would fit in game, so I first looked into the store, but all I could find was Blink by Shadowoof, which didn't seem to work at the time, as least not for me.
So, I pretty much made this on a whim. I am a newborn baby to Unity's modding (I do have some prog knowledge, but that's about it) so don't expect too much, but I do hope this'll be enough for you.
• Zeekerss, creator of Lethal Company.
• BepInEx's team, creator of BepInEx, making Unity's modding possible.
• MrMiinxx, who made this video tutorial, which I used to make the barebones of the mod.
• matsuura, who made HealthMetrics, which I used part of his HUDManagerPatch to create the HUD part.
• And last, but not least, Coil-Head, such a cool dude.
Unofficial Lethal Company Community
I have made a post to track bugs and share updates : DontBlink on ULCC
Excuse my poor english.