
Pikmoons
[v69] A set of moons based on the Pikmin series, with new shortcuts and features.Details
Pikmoons
A custom moon set based on the Pikmin series' areas.
Custom music plays, but can be disabled through the config in case of stream muting or similar issues.
Fair warning: these maps are very large. The Company Cruiser and/or the running shoes upgrade from Lategame Upgrades are highly recommended for the best experience.
The Shower Room on Perplexing in particular is essentially enter-only, as the water makes it quite difficult to exit. Be careful!
Moons:
Pikmin 1:
211 Impact
POPULATION: Abandoned.
CONDITIONS: Winding, forested terrain.
RISK LEVEL: C-
ROUTING PRICE: 0
IMAGES:



212 Hope
POPULATION: Abandoned.
CONDITIONS: Forested terrain.
RISK LEVEL: C+
ROUTING PRICE: 150 credits.
IMAGES:




213 Navel
POPULATION: Abandoned.
CONDITIONS: Desert-like terrain, sparse water.
FAUNA: Ecosystem is well-adapted to steep cliffs, and creatures can traverse with ease.
RISK LEVEL: B+
ROUTING PRICE: 320 credits.
IMAGES:





214 Spring
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 480 credits.
IMAGES:





215 Trial
POPULATION: Abandoned.
CONDITIONS: ???
FAUNA: Beautiful flowers surround a small garden.
RISK LEVEL: S-
ROUTING PRICE: 600 credits.
IMAGES:




Pikmin 2:
221 Repose
POPULATION: Abandoned.
CONDITIONS: Hilled, snowy terrain.
RISK LEVEL: C
ROUTING PRICE: 100 credits.
IMAGES:




222 Awakening
POPULATION: Abandoned.
CONDITIONS: Rocky, forested terrain.
RISK LEVEL: B-
ROUTING PRICE: 225 credits.
IMAGES:




223 Perplexing
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 500 credits.
IMAGES:




224 Wistful
POPULATION: Abandoned.
CONDITIONS: Autumnal, manmade terrain.
RISK LEVEL: S
ROUTING PRICE: 750 credits.
IMAGES:





More Info
- Eggs --Can be broken for a chance to drop nectar as scrap, or other goodies.
- Pellet Posies --5hp, can be killed with a shovel to yield their pellet as scrap.
- Bomb Rocks --Only present on Pikmin 1 maps, can be thrown like a stun grenade, only more dangerous. --You can also just take them back like normal scrap, though they aren't worth much.
- Functional Clam-Clamps --Giant clam enemy from Pikmin 1, which can be defeated by smacking the pearl's shield 8 times with a shovel or knife, yielding the pearl as scrap.
Configuration
The config has one option, which lets you turn on and off Pikmin music and ambience.
Installation
The moon and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).
For manual installation, install BepInEx normally and drag and drop all .lethalbundles
and .dll
files directly into a folder under BepInEx/plugins
. This must also be done for dependencies.
Make sure you have all the required dependencies installed before launching the game! The only optional dependency is EnemySkinKit, which is not yet being used, but you can just simply turn it off in-game through LethalConfig by AinaVT.
(Bozoros is no longer listed as a dependency, at the request of pacoito. You MUST still download it, however, or else my dad will ban you from Nintendo products forever.)
All players are required to have this moon set installed in order to be able to join the lobby at all.
Credits
Extra thanks to pacoito for all the help making my moon set. (He helped out quite a bit with many aspects of the project, from general unity knowledge to writing custom scripts!)
IAmBatby for LethalLevelLoader, which allows these moons to exist at all.
AntlerShed for EnemySkinKit and EnemySkinRegistry, which will be used for custom enemy skins in the future.
AudioKnight for StarlancerAIFix, which allows certain enemies to actually function outside. Also for their very comprehensive moon tutorial, which helped me a lot.
DarthLilo for LevelMusicLib, which allows the custom music to play.
JacobG55 for JLL, which I use for custom scrap and props.
olimar12345 for being the GOAT and having the best Pikmin OST uploads on YouTube.