

A custom moon set based on the Pikmin series' areas.
!!All scrap from this mod has been moved into Pikmoons Scrap, which is now a required dependency for this mod!!
Features that directly interact with Lethalmin require the additional mod, LethalminLibrary, to function.
Custom music plays, but can be disabled through the config in case streamers/youtubers are nervous about copyright issues. I recommend not turning off the music, as Nintendo generally isn't too bad about copyright stuff with their music.
The music uses an adaptive system, similar to the games! When you carry scrap or engage with enemies, alternate instrumentation plays!
Fair warning: these maps are very large. The Company Cruiser and/or the running shoes upgrade from Lategame Upgrades are highly recommended for the best experience. Days are lengthened however, to somewhat help balance this.
Flooded weather is not enabled on these moons, as the flood plane visually does not generate past a certain point.
POPULATION: Abandoned.
CONDITIONS: Winding, forested terrain.
RISK LEVEL: C-
ROUTING PRICE: 0
POPULATION: Abandoned.
CONDITIONS: Forested terrain.
RISK LEVEL: C+
ROUTING PRICE: 150 credits.
POPULATION: Abandoned.
CONDITIONS: Desert-like terrain, sparse water.
FAUNA: Ecosystem is well-adapted to steep cliffs, and creatures can traverse with ease.
RISK LEVEL: B+
ROUTING PRICE: 320 credits.
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 480 credits.
POPULATION: Abandoned.
CONDITIONS: ???
FAUNA: Beautiful flowers surround a small garden.
RISK LEVEL: S-
ROUTING PRICE: 600 credits.
POPULATION: Abandoned.
CONDITIONS: Hilled, snowy terrain.
RISK LEVEL: C
ROUTING PRICE: 100 credits.
POPULATION: Abandoned.
CONDITIONS: Rocky, forested terrain.
RISK LEVEL: B-
ROUTING PRICE: 225 credits.
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 500 credits.
POPULATION: Abandoned.
CONDITIONS: Autumnal, manmade terrain.
RISK LEVEL: S
ROUTING PRICE: 750 credits.

1, 5, 10, and 20 pellets
-- Standalone pellets can be found on many of the maps. Pellet scrap items can be collected for money, or used to propagate Pikmin. Match Pikmin and pellet color to increase the amount sprouted.5, 10, and 20 pellets will spawn a smaller scrap item version atop themself, either when the round starts for floor pellets, or when the large pellet posy it's in is defeated.
The config has two options: an option that turns on and off outdoor Pikmin music and inside ambience, and an option that controls the volume of outdoor Pikmin music.
The moon and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).
For manual installation, install BepInEx normally and drag and drop all .lethalbundles and .dll files directly into a folder under BepInEx/plugins. This must also be done for dependencies.
Make sure you have all the required dependencies installed before launching the game! The only optional dependency is EnemySkinKit, which is not yet being used.
(Bozoros and PlayZone are not dependencies, you MUST still download them, however, or else my dad who definitely works at Nintendo will ban you from all Nintendo products forever.)
All players are required to have this mod and all dependencies installed in order to be able to join the lobby at all.
If you encounter a game-breaking or very annoying bug, let me know in the [Lethal Company Modding Discord]https://discord.gg/XeyYqRdRGC thread for my mod.
Search Pikmoons in the Modding category's forum, mod-releases.
I did not make Lethalmin. Any bugs relating to Pikmin behavior not directly interacting with my mods should be reported to the Lethalmin thread on the same discord.
Extra thanks to pacoito for all the help making my mods. (He helped out quite a bit with many aspects of all of my projects, from general unity knowledge to writing custom scripts!)
pacoito for itolib, which I use for custom scrap, props, and most other script-based mechanics that aren't vanilla.
NoteBoxz for LethalMinLibrary, for making Lethalmin altogether, and for the enemy ghost shader used in this mod. (also for being cool and active in dms and threads)
JaySalty (on YouTube and Twitter) for remaking every Pikmin map model to be more game-accurate for me, and for various shaders and assets.
Waffles for being so helpful in DMs, and for having such comprehensive documentation of Pikmin game sfx.
WhiteSpike for Moon Day Speed Multiplier Patcher, which allows the moons to have a longer day length.
olimar12345 for being the GOAT and having the best Pikmin OST uploads on YouTube.
AudioKnight for StarlancerAIFix, which allows certain enemies to actually function outside. Also for their very comprehensive moon tutorial, which helped me a lot.
IAmBatby for LethalLevelLoader, which allows these moons to exist at all.
Several other people on the Lethal Company Modding Discord and social media for their support. :)