

It's a doozy, with the most scrap ever added to the mod at once by far! The amount of scrap in this mod now totals almost 500!
I have contacted Pikmanfan2002, creator of PikminScrap, which is now outdated, and they gave their permission for me to add the treasure scrap that mod had to my mod! (I didn't technically need permission, but I didn't want to overlap and step on their toes if they planned to update their mod in the future.)
PIKMIN 2 NEW SCRAP: Due to above, 196 treasures from Pikmin 2 have been added! (Treasures such as Citrus Lump and Cupid's Grenade are already covered by Pikmin 3 fruits.)
PIKMIN 3 NEW SCRAP: SS Drake Replica and SPERO Replica.
HEY PIKMIN! NEW SCRAP: Every treasure has been added.
ALL scrap previously contained within the main Pikmoons mod has been migrated to this mod, to stop strange behavior in orbit and on other moons. (pretty sure I did this a few updates ago, but never put it in a changelog, woopsies)
Due to above, you can now find things such as Nectar, Berries, and Spectralid Corpses in interiors.
ALL SCRAP has been migrated from LLL to Dawnlib, to allow for direct configuration of spawn weights by users.
LLL has been removed as a dependency, and DawnLib has taken its place. (not that it matters much, you still need LLL for the main Pikmoons mod)
The swap to Dawnlib means Pikmoons Scrap should be much less common on Vanilla maps by default, rather than being almost every scrap spawned like before.
All scrap that has a Pikmin carry weight in the games now has a matching carry weight in this mod.
The changelog has been reversed to the proper direction, so that more recent changes are at the top.
The Bulborb Trophy scrap no longer shows its model while pocketed. (woops, forgot a checkbox)
Rusty Hocotate Pod Replica and Golden Rusty Hocotate Pod Replica scrap prefabs have been restructured, to alleviate some buggy appearances of animations.
The spinning animation of all smash trophy scrap items now stops when the scrap is dropped.
The Firestarter (Pikmin 4) scrap now properly damages enemies again. (Note that the Firestarter and Flare Cannon currently damage all pikmin, regardless of type, so be careful where you aim them.)
Glow Pellets' materials are now slightly transparent.
Very old scrap like Nectar and Berries have been made more in-line with newer scrap. (replacing root mesh collider with a box collider, replacing vanilla item script with itolib script, root scale normalization etc.)
Spicy and Bitter berries no longer have a metallic effect on their materials (not quite sure why I did that in the first place?), and now have more smoothness.
Scan nodes on spectralid corpses have been enlarged and centered.
The glowing material in the cracks of bomb rocks now uses the texture as an emission map, as opposed to the previous solid color. (looks way better imo)
The glowing material in the cracks of bomb rocks now swaps to a brighter version when it lands, to even more clearly signal that it is primed.
Duplicate images in the main mod page have been replaced with their proper respective images, wording has changed a bit, and some images have been retaken. (a lil spruce-up and consistency check)
The Deployable Bounceshroom's jump boost effect SHOULD no longer be active while not deployed.
All Pikmin 3 fruit scrap has had their scale and colliders adjusted to be more accurate to the shape of the object, in addition to normalizing the root's scale.
Level matching properties script is now properly referenced, meaning scrap should now actually spawn, with a low chance on moons tagged vanilla or custom, which, I'm told, is all of them. (If you still have any issues, please reach out.) (keep in mind you can also tag your moons with a tag named pikmin to make my scrap spawn there with a weight of 150)
NEW SCRAP: Pikpik Carrot, Golden Pikpik Carrot, and Golden Pikpik carrot Case have been added, based on Pikmin 2.
The readme for the modpage has been re-labeled and looks slightly better.
Values of several scrap have been lowered.
Weight of most heavy scrap has been slightly increased.