

Assigns every clown horn spawned a random consistent sound effect. Loads sound effects from LCKartHorns folders.
This mod was inspired by the brainrot that is SRB2K's HornMod, I've tried to bring this to Lethal Company.
This is a tool that loads and assigns the sound effects. It does not include any sound effects by default.
While client side, I've made the loading order deterministic, so that all players will hear the same sound effects.
Please see sound effect pack creation below for more information on how to create sound effect packs.
BepInEx/plugins folder, or run the game once and it will create it
automatically.LCKartHornMod.dll file into the BepInEx/plugins folder.BepInEx/plugins/LCKartHorns folder)
No horns are included in this mod by default!Synchronization of this mod requires players to have the exact same sound effects installed. The mod will still work exactly the same otherwise, but the sound effects will not be synchronized between players.
After launching the game with the mod installed, a config file will be created in BepInEx/config. This file currently
contains only a single option: the FarVolumeReductionFactor. Currently, the SFXfar is just a lowered volume version of
the original (no reverb or anything). This option allows you to set the volume of the far horns. The default value
is 0.05, which means the far horns are 5% as loud as the normal horns. Setting this to 0 will disable the far horns
entirely.
To create sound packs, all your mod needs is a LCKartHorns folder with .ogg files in it. The mod will
automatically load all .ogg files in folders with this name. Only .ogg files are supported at the moment, since these are the
file format used in the SRB2K HornMod.
Make sure to have this mod as a dependency.
This mod should be compatible with all other mods, except those that change the clown horn sound effect. There may also be issues with mods that change how sounds are played, but I have not tested this.
If you find any issue(s) not listed here, please contact me.
Also, this is my first mod, first time using C# and first time working with Unity. So, if you read this code and think " what the heck is this", "just do this you idiot", "please delete this from my life", or anything similar, feel free to post in the thread on the unofficial Lethal Company Modding discord, make PRs on the GitHub, etc.