The BIGGEST Interior mod which adds a Custom Moon + Interior based off of Black Mesa Research Facility with over 130+ tiles for room generation and full of unique mechanics!
Added new single and double doors as well as blockers
Added custom animations for new doors + custom sounds for them too
Added 10 new tiles for generation
Added new features to Handheld TVs (ZagCams) such as bodycameras, ground deployment, etc
Tweaked nightvision of ZagCams
Optimizations added to Security Terminals so cameras only render when the screens are being looked at
Revamped entire security room (moved it, added it to be next to Start entrance)
Added custom Clipboard to Security Room for lore and instructions to Security Room features
Tweaked Scrap Spawns to help spread them better
Tweaked Fire Exits to hopefully be synced for all players
Tweaked monster spawns to be more intense and worth the risk of going in
Tweaked vent ducts to try to prevent players from falling through them
Tweaked dungeon size a bit
Optimized exterior and interior to hopefully give more fps (still requires Cullfactory)
Version 0.9.14
Added Nightvision to HandheldTVs in the Security Room
Tweaked position and lighting of HandheldTVs
Precautionary measures for pesky players trying to leave the planet with the HandheldTV >:)
Optimized the cameras for the Handheld TV and Security Terminal
Version 0.9.13
Re-added config/dll (You can now add this interior/moon to other moons/interiors)
Re-added Security Terminal with surveilance camera system for front entrance
Added Handheld TVs that broadcast to the security terminal (also they function as walkie talkies)
Added items to find in unique rooms that have a chance to generate
Fixed Door + Vent Door desyncing so all players can see doors now!
Version 0.9.12
Removed Custom Terminal for now until mod conflicts are sorted
Removed Security Room stuff and scripts until config is working and custom scripts are able to be used
Added more collision to secret jump area on exterior moon
fixed Scan Node for main entrance
Removed the dll/config as it caused the whole mod to break and be unplayable :( (will be focusing on trying to fix that)
Version 0.9.11
hotfix
Version 0.9.1
added dll and config now so you can now simulate the interior chances on the moon by typing "simulate blackmesa" in the terminal as well as use this interior on other moons and vice versa
Added doors for the single doorway sockets
replaced single door blockers with similar doors but with red emissives to help identify blocked paths in the dark
added WIP Security room with surveilance cameras to allow players to keep an eye on the main entrance of the facility (lots planned for this room)
added WIP custom terminal which I will do some testing with but not sure if I will keep
added secret jump area on exterior moon (Have fun jumping to and from it!)
added custom scripts for toxic pool to damage over time and warn players of radiation when entering the area
Version 0.8.8
Added "doors" to vent ducts
replaced single door blockers with more appropriate doors with red emissives on them to better see blocked paths in the dark
removed Quarantine tileset until Seed bug is figured out
tweaked scrap spawns
Version 0.8.7
Added some extra collision to Vent ducts (players were falling through somehow)
Added HEV Charging stations to be generated around the levels (can be used to charge 1 item fully)
Removed 1 tile that was bugged which was causing Random Seed screen to be stuck on player's screen
Version 0.8.6
Fixed some vent rotations to better help AI enemy spawns
Version 0.8.5
Cut Texture resolutions from 2042 to 512 instead to try to benefit performance