SCP-513 will no longer ring when the player holding it is falling, unless they take fall damage
SCP-513 will no longer ring when turning suddenly to climb a ladder or in special animation
1.4.1
SCP-513-1 does not make players drop their items when colliding with them and the blur effect is decreased
Players are no longer unhaunted if SCP-513 is destroyed and will only become unhaunted on death or game restart (configurable)
Removed some log spam with ringing SCP-513
SCP-513-1 will no longer spawn a ghost girl if one is already spawned
SCP-178-1 instances will no longer spawn if on company moon or no AINodes are present
SCP-513-1 will no longer spawn if if on company moon or no AINodes are present
Fixed some network related issues
Added a secret
1.4.0
Added SCP-513
Added expensive SCP-178-1 body parts you can find only visible with SCP-178
Removed noise detection for SCP-427-1
SCP-427-1 no longer spawns from SCP-427 when it is on the ground
SCP-323 no longer blurs vision when insanity increases, it is now tied to fear instead
SCP-178 no longer uses WearableItemsAPI and now works the same as Comedy and Tragedy masks
Changed rarity/spawn values for all SCPs
Added a lot of performance fixes for SCP-178-1s
A lot of bug fixes
SCP-427 transform time behavior works differently now
Removed a lot of unnecessary config options
1.3.2
SCP-427-1 will force the player to drop all items when throwing them (configurable)
SCP-427-1 has a cooldown for throwing players, when colliding with a player and still in cooldown, he will do a normal swipe attack that does 10 damage
SCP-427 transform time has been changed from 120 to 45 seconds
SCP-427 transform time only goes up when opening the locket
SCP-427 transform time will slowly decrease by one second every 2.5 seconds when not holding SCP-427
Fixed bug with player not dying when transforming into SCP-323-1
Fixed bug with SCP-427-1 getting stuck when first spawning in
1.3.1
Updated README to include SCP-323-1
Added bestiaries for SCP-323-1 and SCP-178-1
Changed link to SCP Discord page to an invite
SCP-323-1 takes damage from explosions
Fixed bug with SCP-323 not transforming client players and causing bugs
SCP-178 can allow you to see scrap through walls if you are looking directly at it
SCP-178-1 will only open doors when chasing
SCP-178-1 will return to its spawn position if chasing the player too far
Added percentage based spawning amount for SCP-178-1
SCP-178-1 will only add anger when colliding with a player if they were being observed first
1.3.0
Added SCP-323
Added fear for SCP-178 while staring at SCP-178-1 instances
Fixed spawning issues with SCP-178-1
Better line of sight detection for SCP-178-1
1.2.1
Players now drop all held items they were carrying when being picked up by SCP-427-1 (including the Cave Dweller baby) (configurable)
Decreased priority of SCP-178-1's navmesh agent so they dont collide with other enemies
Decreased SCP-427-1's player push force and distance as well as size limit so they dont get stuck in doorways and block players
Only one instance of SCP-178 can and should exist at a time
1.2.0
Added variations for SCP-427-1 depending on what he transforms from
SCP-427-1 now throws hoarder bugs and baboon hawks
Baboon hawks and RadMechs now see SCP-427-1 as a threat
Fixed issue with player body not despawning properly when transforming
Fixed issue with hoarderbugs not transforming
More configs added for SCP-427-1 and SCP-178-1
Optimizations for SCP-178-1
SCP-427-1 now has 150 hp and can take damage from anything now
SCP-427-1 now takes 75 damage from explosions
1.1.1
Fixed issue with SCP-178-1 able to be scanned by other clients not wearing the glasses
Fixed desyncing and softlocking issues when client other than host picks up and drops SCP-427
Fixed issue with baboon hawks not transforming or picking up 427
1.1.0
Added SCP-178
Fixed bug with network handler when leaving a lobby and re-entering
Fixed bug where client transforming will softlock them
Fixed bug where 427-1 freezes
Fixed bug where player softlocks after being thrown in some cases
Fixed bug where player cant move and screen shakes after being thrown
Fixed desync issues with 427
1.0.3
Some fixes to how SCP-427-1 throws players
AI Changes
Some fixes to how the necklace opens and closes
1.0.2
Added a new configs
Added Secret Labs level rarity and SCP Dungeon rarity
Heal amount for 427 changed from 10 to 5 holding and 15 to 10 when open
Fixed some bugs for 427
SCP-427-1 now properly spawns when turning spawning on
1.0.1
SCP-427-1 now only takes damage from mines if chasing a player
Fixed issue with players not transforming
Fixed some issues with the necklace
Player will no longer be critically injured after thrown and will lose half their stamina instead