

Updated for v80/v81
Added wind noise outside
Boo sounds stop when entering the shack outdoors as it does in SM64
Replaced fire exit door model behind the building with SM64 style one
Fixed main entrance so more than one door can open up
Made that one really unfair deathtrap tile with the red grates much more rare
Testing objects (GoldenEye Facility and terribly broken RC-P90) have been removed from the exterior
Performance may be improved
Rebuilt for v73
Fixed broken water color
Note: This is untested with v72 and may not be compatible!
Elevator overhaul!
Players now stick to elevator properly
Other players no longer appear to float in midair on the elevator
Items still don't stick properly, but a shelf has been added on the back half to store items on
Fixed broken main entrance when LethalPerformance is being used
(Potentially) fixed the sky appearing black when spectating another player that leaves through the main entrance
The return of the Mr. I turret (which hopefully works now)
Added Mr. I turrets
Added images to readme
Added Fun tag
LLL version bump
All areas of the end room now have proper footstep sounds
Added Masked to the spawn pool
AudioReverb errors by the ship have been resolved (and hopefully the lag too. Thanks to Zagster for the help)
PlayOneShot warnings have been resolved
New interior released
Fires outside main entrance no longer make fireplace sound
Doors in exterior now have have hold time for interaction
Merry-go-round music in the exterior is a little bit louder
Some textures inside the building have been replaced to have proper transparency
Power Star scrap is now the apparatus
JLL added as a dependancy
Splashing sounds caused some networking issues, so they have been removed
Scrap is now part of this mod, no need for the SM64 Scrap mod
Changed elevator logic entirely. It cannot carry scrap, so don't drop your scrap on it yet. It's bumpy, so hold on tight. At least it moves this time
Water splashing sounds have been added in the basement
Removed interior lights that didn't need to be there. Use a flashlight if you plan to venture in the original interior (this should fix the error from too many shadows being requested)
Adjusted new scrap spawns
Custom scrap added! More to follow soon
Elevator should be able to support more than one person now
Game will no longer freeze for a half a second while the dropship spawns
Added back the moving platform! It should stay on track now. Revert to version 1.0.2 or 0.6.1 if it is still broken
Boo sfx will no longer play in the mansion
Changed icon
Hotfix:
Removed extra fog
Fixed some weird doorknob placements
Supplemented ladder to the basement with a moving platform (currently very delicate, so the ladder will remain if it goes off track)
Added original door models (the doors that can open warp the doorknobs a bit. Will investigate later)
Added Boo sfx in the background
Changed lighting to be much cooler to match the original game better
Proper footstep sounds
Properly functioning water in the bigger pool, plus a ladder so you can escape the water with no stamina
Changed water texture to be translucent
Still looking into splashing sounds when walking through the shallow water without hindering movement.
Fixed mod description
Updated for V62. New scrap should spawn here. Changed Cruiser delivery music. Fire exits will now point you straight out instead of to the left. Fixed cracks between fire exit doors and door frames once and for all. Added missing reverb trigger to a fire exit. Reduced route price from $1000 to $750.
Changed thumbnail. Added fire by main entrance. Changed drop ship music. Added some extra models. Changed fence texture.
Did some interior decorating for the adventurous. Tweaked spawn rates.
Fixed scaling issues. You are now no longer the size of an ant. Added some doors. Adjusted spawn weights. Added some SFX.
Fixed the blinding light.
Terrain shows on radar. Un-doubled the amount of fog (oops.) Added more AI nodes outside. Removed daylight between fire exits and the door frames. Tweaked scrap/enemy spawn rates.
Tweaked enemy spawns.
First release! In beta.