

Reduced file size by ~40mb
Changed interior wall lamps to use SM64 models
Dependency version bump
Updated for v80/v81
High/Low altitude works properly now
Castle Grounds has frozen over!
Rebuilt for v73
Fixed broken water color
Note: This is untested with v72 and may not be compatible!
Potentially fixed overlapping/disappearing tiles
Fixed light fixtures sinking into the wall in Endless Stairs room
Fixed broken main entrance when LethalPerformance is being used
(Potentially) fixed the sky appearing black when spectating another player that leaves through the main entrance
The return of the Mr. I turret (which hopefully works now)
Fixed boombox and cap disappearing when you route to a different moon
JLL has been added as a dependency
Cap item hidden in the exterior now has value
Added Mr. I turrets
Added navmesh links to slide room area
Added images to readme
Added Fun tag
LLL version bump
Added back the two songs missing from Mario's Boombox since the snow melted
Mario's Boombox will now remain on the ship after reloading a save
Fixed error spam when landing on the moon
Fixed secret item being broken in air
Fixed an error upon launch
Possibly fixed an error when landing on this moon twice
Snow and ice has melted
Planet prefab has been added (Check it out with ShipWindows by TestAccount666)
No longer depends on LethalToolbox
Star spins when dropped for everyone, rather than just the clients. It also now rotates above the floor
Light shined on Yoshi
Tiles in main entrance by sun carped now line up
Gap between righthand stairwell and the wall in the main entrance is closed
Castle Grounds has frozen over!
Winter overhaul
Secret item received a secret update
Power Star now acts as an apparatus
Power Star now lights up correctly
New room has been added
Red ? Blocks spawn less frequently
LethalToolbox added as a dependency
Added missing AI Nodes in the interior
Added more scrap and hazard spawns in some rooms
Spike traps can now spawn again
Optimization
Potential fix for culling issue in twisty stairwell
Potential fix for culling issue in pipe room
Added two extra rooms in the end section to increase probability of the Clock Room spawning
Reverted basement hallways to their longer forms as that section generated strangely after shortening them
THANK YOU FOR 100K DOWNLOADS
Added infrastructure to get to the secret item without a jetpack
Changed color of secret item to distinguish it from vanilla item
Added multiple new rooms and areas in the interior
Fixed bookshelves not protecting you from turrets
Made some hallways in the interior shorter to make it more feasible to clear it out
Reduced some bookshelf spawns that made it difficult to navigate
Added new insanity noise
Fixed raining indoors when entering the fire exits under the moat or in the courtyard
Rectified a mistake in the last upload, leading the "newest" version to have a month old version
Redesigned main entrance
Fixed breaker boxes not spawning
Fixed potential scrap spawn error
Interior:
Adjusted scrap spawns
Added light fixtures to fire exits
Made interior generate a little bit smaller
Exterior:
Sun now rises behind the ship so it's brighter in the morning
Added light fixtures to fire exits
Scrap now spawns using LethalLevelLoader instead of LethalLib
Things are a little lighter again
Turned the volume down on some ambience noises and added new insanity noises
Made interior generation less linear
Added steps to main entrance stairway to reduce chance of getting stuck on the stairs
Introducing the Peach's Castle Interior!
Interior added
Ladder mesh fixed, gaps are no longer present
Structures leading to the Castle Courtyard have been cleaned up
Painting scrap has been added
Fun hidden item added around the exterior
Fixed the Bowser Key being over 100lbs
Proper Bowser Key drop sound
File size drastically reduced from 103mb to 26mb
Lighting and fog drastically altered
MIPS now lands in the correct orientation
Mario is a little bit smaller
Bowser Key:
Makes better sound when dropped
Rests properly on ground
No longer flips when dropped
Added interact trigger to Yoshi
Changed it so the tiles and concrete won't spawn quicksand
Mario is no longer in T pose
All water is now animated
Fixed major texture issue (planks were pink)
Water texture has been improved
Dropship music plays after landing rather than starting in the sky
Custom scrap has been added! (Must have SM64Scrap dependency)
Dropship no longer freezes game for a half a second upon spawn
It can be rainy
Quicksand should appear when it rains now
The "L Is Real" update
Added Castle Courtyard with one more fire exit
Added different footstep sounds to different terrain types
Removed collision to flower beds so you can walk through them
Actually fixed broken fire exit door trigger in the moat
Water should hinder movement properly now
Water texture looks more similar to the actual game
Removed invisible squares underneath every tree
Aligned cannon grate a little better
Added back missing reverb triggers
Finally out of beta!
Finally got all original textures in place and added the cannon model under the grate
Replaced LC doors with original doors
Added invisible walls so you can't just walk off the map
Tweaked enemy spawn rates. Fixed some textures only showing on one side. Added some more new scrap.
V61 update. New scrap will spawn here now. Minor lighting tweaks. Tightened up the ceiling in the moat area and patched a small hole.
Fixed reverb triggers. Changed Cruiser delivery music. Added credits to readme
Fixed the hill that clips into the ship when landing/taking off
Replaced brightened textures with original darker ones
Added an extra area and fire exit. Fixed fire exits so you come out facing forward. Changed drop ship music. No more bushes should spawn, as the fox shouldn't spawn here either. Modified lights.
Tweaked skybox. Reduced Old Bird spawn rates. Changed wall texture. Increased dungeon size. Removed some lingering elements from outside the bounds of the map. Touched up on the description of the moon. Changed mod icon.
Reintroduced extra fog
Reduced fog. Fixed enemies spawning where they shouldn't. Changed ship landing spot so the hill doesn't clip into the ship as much upon landing/takeoff. (Will try to fix completely at a later date)
Tweaked some spawn rates. Fixed some minor collision issues.
First public release! Changed reverb triggers again. Terrain now shows on the radar. Changed wall texture. Fixed water triggers. Tweaked enemy spawn locations.
Fixed sound issues. Things are echoey, but you should be able to hear your co-workers from a reasonable distance.
Tweaked enemy spawns again. You should now see v50/v55 enemies spawning
Water functions as normal! (Sort of.) Enemy/scrap spawn weights tweaked. Reverb triggers tweaked
Added water texture, doesn't actually drown you yet. Added reverb triggers to (hopefully) fix sound not travelling. Tweaked enemy spawn positions.
Fixed some major texture issues. Fixed open grates that you could get stuck in. Fixed drop ship spawn locations. Fixed enemy AI issues.
Beta release. Intended for testing with the Lethal Losers crew. Will be released to public audiences soon