1.5.3
- Preserve Stingray spit effect with hidden visors
1.5.2
- Fixed a bug where changes made in Lethal Config were not reflected in the game.
1.5.1
- Fixed a bug where the resolution would revert when entering the pause settings screen.
- Removed motion blur disable setting (just noticed it in the settings window)
1.5.0
- Fixed a bug where changes made in the config were not applied immediately.
- Added a setting to disable motion blur.
1.4.0
- Added a setting to unlock the HUD aspect ratio.
- Added a setting to check the resolution every frame.
1.3.4
Fixed a weird bug where the fog disappears at certain angles
1.3.3
Fixed a bug where HDRP settings, except for fog settings, were not applied while spectating.
1.3.2
Fixed a bug where resolution settings wouldn't apply if the LethalConfig mod wasn't installed by ensuring proper detection of the LethalConfig mod.
1.3.1
Fixed a bug where other HDRP settings wouldn't apply when the Fog setting was in vanilla mode.
1.3.0
- Overhauled the Fog settings to HDRP, adding several new options:
- Antialiasing
- Bloom
- Shadow
- Post Processing
- Vignette
- This version is not compatible with the previous version's settings.
1.2.2
- Fixed a bug that required a restart when changing fog settings (I never noticed until now...)
1.2.1
- While digging through the Unity API I found an interesting setting
So I modified the implementation of the hide setting in the fog mode settings.
Now it will be more natural :)
1.2.0
- The configuration file structure has changed and is not compatible with previous versions
- Added a setting to reduce fog to a level that doesn't obstruct your view, rather than completely removing it.
1.1.0
- The configuration file structure has changed and is not compatible with previous versions
- Added setting to disable fog rendering
- Added setting to disable visor
- Fixed a bug where the camera ratio was not updated
1.0.2
- Scan node location bug fix
1.0.1
- Fixed a bug where CanModifyCallback was written in reverse in Lethal Config related code.
1.0.0