Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Make physics work when ship is moving.

Version [0.1.22]

Fixed

Version [0.1.2]

Fixed

  • Getting teleported used to make you spew items out.
  • Landmines force not getting applied to items properly.
  • Attempt to fix item spawning inside cabinets.

Added

  • Custom Item Physics blocklist config. The config file is called: physicsItems_CustomBlockList.cfg
  • Compatibility for LateGameUpgrades Carts.
  • Shovel interaction with physics.
  • Blocklist compatibility with AinaVT's LethalConfig
  • Heavy items now slow down the player.

Removed

  • Some override configs replaced with blocklist config.

Version [0.1.1]

Added

  • Configs for: Enabling Physics for certain object groups, Use Source Sounds for Collisions, Enable Collisions on Pickup Max Collision Volume, Disable Player Collision
  • Landmines should now be able to interact with Physic Items.
  • Compatibility for LethalThings Maxwell.
  • Compatibility for Advanced Company's Lightning Rod.
  • Compatibility for NeedyCats.

Fixed

  • Extension ladder not working.
  • Possible physics desync issues.
  • Placing items should now be synced across all players. (If Host has the mod)
  • Possibly fixed the floating apparatus issue.
  • Fixed issue where dropping items sometimes have an added velocity to them when they should not.

Changed

  • Removed Physics from Extension Ladder. (Configurable)
  • Item collision sounds now depend on how hard they hit a surface.
  • Item physics are now set to vanilla physics when the ship is landing.

Version [0.1.0]

Added

  • All Items have Physics.
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