Scandals Tweaks
This is just a general-purpose mod that contains some useful universal patches, scripts, etc. that my mods can depend on and use from. Not everything is "useful" for mods, but they don't hurt to have bundled in here.
If anything in here interests you, feel free to use it!
Scripts
- AudioMixerFixer (basic script, allows adding audios to an array that should use the correct vanilla SFX audio-mixer)
Patches
- PlayAudioAnimationEvent NullRef "fixes" (do not attempt to play an audio if it is missing)
- Fix external-forces not fading when sat in a vehicle (prevent being launched upon exiting a vehicle)
- Fix items being unscannable when attached to a PlayerPhysicsRegion (vehicle, elevator, radmech, etc) (CruiserImproved)
- Fix untagged interactables from carrying the last valid interactable the player looked at. (CruiserImproved)
- Resize the players animator hash size if it does not match the current animators. (for creators who replace the player animator with one that has more animation layers than vanilla)
- Alters the generic TerminalNode text regarding buying vehicles to say "vehicle" rather than "Cruiser" or "Company Cruiser" (minor visual nitpick, as custom vehicles do not have custom terminal nodes for these situations)
- 'Fix' Old-Birds not seeing players seated in vehicles.
Notes
- I'll fix the plugin GUID at a later date.