

Something moved in the hallway. You're sure of it.
Adds 3D audio hallucinations inside the facility. As your insanity grows, you start hearing things that aren't there — enemy sounds echoing through corridors, getting closer, then fading into silence.
Every second you spend inside the facility, the mod rolls the dice. If it hits, a random enemy sound spawns 15–25 meters away from you in 3D space, snapped to the NavMesh so it always sounds like it's coming from a real corridor or room. The audio source then slowly moves away from you and fades out — as if something just passed by.
You will never be able to find it. Because it isn't there.
| Condition | Effect |
|---|---|
| Alone inside the facility | 2x chance |
| One other player nearby (<15m) | 1x chance (baseline) |
| Two or more players nearby | 0.5x chance |
| High insanity level | Up to 2x base chance |
After each hallucination there is an 18 second cooldown — per player. One player hallucinating does not block others.
The system activates as soon as anyone enters the facility. If nobody goes inside, it activates automatically after 120 seconds from landing anyway.
It does not trigger on The Company moon (Gordion), on the ship, or while standing outside.
Hallucinations draw from a curated list of indoor enemies only — no Giants, no Eyeless Dogs, no Bees. The pool is filtered per moon, so on Experimentation you will only hear creatures that actually live there.
Enemies included: Snare Flea, Bunker Spider, Hoarding Bug, Bracken, Thumper, Spore Lizard, Jester, Ghost Girl, Coil-Head, Nutcracker, Butler, Masked, Hygrodere, Barber, Maneater.
When the round ends, the mod prints a hallucination summary to the BepInEx console:
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HALLUCINATION SUMMARY
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TibbyCASEGIFT: 5x Flowerman, 3x Bunker Spider, 2x Jester
Total: 10 hallucination(s)
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Install via Thunderstore Mod Manager — click Install, done.
Manual: drop SchizophreniaMod.dll into BepInEx/plugins/.
Requires: BepInEx 5.4.21+
Made by Tibby