
ScienceBird Tweaks
Various niche adjustments.Details
Version 4.1.2
- Added multiple safety checks and a config option to avoid shotgun shell unloading desyncs due to incompatibilities with some groups of mods
Version 4.1.1
- Fixed breaker box hazard blackout config not doing anything
- Fixed potential incompatibilities with shotgun tooltip implementation
- Fixed unintentional behaviour where ship floodlight could be queued to start on the next moon while still on the previous one
- Ship floodlight rotation now starts a little earlier on landing
- Changed default value of WeatherTweaks announcement change to true (as originally intended)
Version 4.1.0
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New Rotating Floodlight features:
- Now turned on and off by button in the ship
- Experimental option for floodlight to track players
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Significant True Blackout improvements:
- Only darkens emissives it needs to (shouldn't darken transparent glass on lights anymore)
- Includes generally more emissive textures
- Light switches and their associated lights are now disabled on Rend, Adamance, and Artifice
- Artifice building lights are now turned off
- No longer misogynistic with LC Office (bathroom signs of both genders are now darkened)
- Now works with all lights in Generic Interiors' Tower and Liminal Facility
- Temporarily worked around Experimentation railway light animators with RebalancedMoons (until this gets fixed in that mod)
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New config option for hazards to also be activated/deactivated by breaker power
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Selective Scrap Keeping features should now be compatible with SelfSortingStorage's Smart Cupboard
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Shotgun tooltips are handled a little more cleanly internally, and config no longer misleadingly shows the keybind
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Fix for vanilla issue where stepping on a deactivated landmine and then exiting the interior would cause it to explode
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Fixes for 4.0.0 issues:
- Shotgun should no longer cause errors when interacted with by an enemy or while not being held
- Fixed mine explosion animation occurring too early
- Generally cleaner handling for apparatus induced blackout and mine animators (might fix any issues that were happening with those)
- Fixed some error spam with Pause Menu Flicker Fix
- Fixed some rotating floodlight config not doing anything
Version 4.0.0
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New overhaul for the zap gun and map hazards (mostly suggested by AdjectiveNounNumber):
- Ability to temporarily stun turrets, mines, and spike traps with the zap gun (equivalent to using the terminal code), with stun time scaling with length zapped for (all values configurable)
- New animations/audio indications for when mines or spike traps are on cooldown
- Ability to hold open the closed facility doors while zapping
- Big facility doors kill both players and enemies when closed (configurable)
- Other configurable changes to the zap gun (e.g. battery life, entity priority)
- Fixed zap gun tutorial overlay (should work consistently across clients and sessions now) and optional dynamic animation guiding where your mouse should go
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Completely rewritten True Blackout weather (thanks to xameryn), with additional integration for the apparatus:
- Vastly improved performance, more thorough algorithm for determining which lights to darken, tons of configuration options for what to exclude, configuration for spotlight properties during a blackout, and more
- Option to trigger a blackout (not including the sun) when an apparatus is pulled
- Option to disable all traps/map hazards when the apparatus is pulled
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New options for keeping scrap items (written by xameryn):
- Items with zero value are kept upon all players dying
- Configurable list of items to keep after all players die (by default contains shotgun, but list needs to be enabled)
- By default, any kept items will have their scrap value set to zero
- Customizable flavour text when scanning zero'd scrap value items in the ship (e.g. items you want to keep as aesthetic collectibles for your ship after gambling them)
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New tweaks for the shotgun:
- Improved/customizable shotgun safety tooltip
- Added ammo indicator
- Ability to unload shells from the shotgun by holding down reload with no shells in your inventory/a full gun
- Tooltip will update dynamically when you are able to reload, able to eject shells, or neither
- Option to be able to pick up the shotgun and/or shells in orbit
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New gameplay tweak for masked enemies to drop masks upon death (picking it up right off their face!)
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New highly configurable ship tweak which has the floodlight rotate while on a moon (added by xameryn)
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Tweak fixing button flickering in the pause menu
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Tweak fixing items not being set to "in the ship" on clients
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New mod tweak adjusting the wording of the transition weather notification in WeatherTweaks
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Some fixes:
- Dust Clouds rework shouldn't trigger Dust Clouds in unintended situations as much (if at all)
- Fixed Tiny Teleporter tweak not working
- General overhaul of README and internal organization
Version 3.1.8
- Set soft dependencies so tweaked mods should always be detected now
- Fixed SSS Terminal Formatter tweak not working with item names containing a space
Version 3.1.7
- Removed some logs I forgot about
Version 3.1.6
- Greatly simplified Fixed Ship Objects code to run less frequently and only parent objects individually (may fix issues related to objects getting stuck in the parenting process)
- Cut some unnecessary debug logs
Version 3.1.5
- Fixed teleporter cord removal not working if using alternate fix mode
Version 3.1.4
- Added a config option to enable the simplified Fixed Ship Objects logic (separate from Client-side Mode)
- Changed Falling Rotation Fix default value to OFF after reports of potential issues
Version 3.1.3
- Added README and license to GitHub along with some other clean-up
- Properly registered DLL version
- Added Client-side Mode config option which determines LobbyCompatibility status and disables a bunch of networked behaviours
- Added some client-side alternative handling for Fixed Ship Objects which doesn't require a network prefab
Version 3.1.2
- Added LobbyCompatibility
Version 3.1.1
- Issues with mod loading when mods associated with mod tweaks are not installed should be fixed
Version 3.1.0
- Added some misc. patches for Wesley's Moons, JLL, and LLL:
- Ability to send the host's unlocked moons directly to clients, so all players will have the same moons unlocked
- Fixed some noisemaking items sometimes not working (e.g. Wesley's story audio logs) due to either an incompatibility or issue with JLL
- Added prototype fix for clients being unable to interact with the tape player or story log machine
- Made default behaviour of Fixed Ship Objects to only fix most vanilla furniture, with an option to fix all furniture
- Optimized the code a bit so failed parenting of modded furniture should be less laggy while loading in and produce less errors
- Updated skip tape interact icon
Version 3.0.1
- Fixed Wesley Tape Skip breaking story log machines (oops :3)
Version 3.0.0
- Generalized ship object parenting fixes into one tweak which should apply for all furniture/unlockables
- Added various tweaks to Dust Clouds, now in their own category "Better Dust Clouds"
- Increased dust cloud thickness to make it an actual hazard (config adjustable)
- Audio to go along with Dust Clouds weather
- Also includes previous tweak Dust (Space) Clouds
- Added Self Sorting Storage/Terminal Formatter tweak adding compatibility between the two, so items in the smart cupboard are counted when determining ship equipment stock
- Added Wesley's Moons tweak allowing you to skip a video tape by interacting with the cassette loader again
- Adjusted big screw tweak to work under more circumstances (e.g. dropping from gift box, being taken out of Self Sorting Storage cupboard)
- Added debug mode for personal testing purposes
Version 2.1.1
- Added options to remove various items from the ship
- True Blackout tweak now supports "BlackoutIgnore" override (ignores light objects with parents named "BlackoutIgnore")
- Fixed teleport button parenting so the buttons won't linger after a run ends
- Fixed client-side exceptions with Fixed Suit Rack tweak
- Fixed some potential exceptions with fall rotation fix if inventory becomes desynced
Version 2.1.0
- Added various ship-related tweaks:
- Fixed Suit Rack
- Larger Lever Collision
- Begone Bottom Collision
- Tiny Teleporter Collision
- Dust Space Clouds tweak will now also fix "DustyClouds"
- More re-organization of config and README
Version 2.0.0
- Added Fixed Teleporter Button tweak
- Added Fall Rotation Fix tweak
- Added MrovWeathers True Blackout tweak
- Added Snare Flea balance tweaks
- Adjusted default values so no unwanted gameplay changes should be present on install
- Overhauled README
Version 1.0.1
- Edited README
Version 1.0.0
- Initial release