Have you ever REALLY wanted to have gnomes in Lethal Company? No? That's okay, here they are anyway!
Gnomes!
This mod features one completely custom AI, with it's own rules and methods of being dealt with! While not technically "hostile" I don't know if I'd wanna get too close to one...

Gnomes don't want you to know they're alive (BUT THEY TOTALLY ARE!) so they'll only move when you're not looking! I'm not crazy, you're crazy. But seriously, don't get touched by one...WHO KNOWS where you OR THE GNOME will end up??
Current Features:
One (1) Gnome enemy!
One (1) Gnome Item! (still an enemy)
Installation
- Install BepInEx.
- Run your game once with BepInEx installed to generate the necessary folders and files.
- Place mod file into the bepinex/plugins directory. Make sure that you have LethalLib installed.
4. get gnomed
The future of this mod:
- Maybe at some point add more Gnome types(?)
- Gnome themed items.
- More ways for gnomes to mess with you. :smile:
Special thanks to:
- The Lethal Company Modding Discord community, you guys have been incredibly helpful and patient with me!
- You! (If you've downloaded this and supported me!), thank you for your interest!
Patch Notes:
Version 1.0.0
- Added Gnomes.
- Still Gnomes.
Version 1.0.1
- Fixed Gnome description.
- Still Gnomes.
Version 1.1.1
- Added the Gnome "item".
- Spawns in the facility.
- Still a Gnome.
- Worth quite a bit!
- Literally a living Gnome, still.
- Still Gnomes.
Version 1.1.4
- Small patch for Gnome item teleportation.
- Still Gnomes.
Version 2.0.0
- Gnomes will now only move when not being looked at. (this was at least 12 hours of work)
- Gnomes will hide around corners, waiting for players to come past.
- Gnomes are now properly multiplayer sync. (And should function with any amount of players)
- More than one gnome can spawn at once.
- Still Gnomes.
Version 2.0.1
Version 2.0.2
- Hopefully fixed issue with Gnome Item causing players to not be able to drop items.
- Still Gnomes.
Version 2.0.3
- Another fix for the Gnome item.
- Still Gnomes.