

ExplosiveLap2 script. Turns out there IS a way to make it not automatically play Lap 2 music upon entering Mansions. It feels kinda messy, but if it works it works.ExplosiveLap2NoCrumbling. It does what DefaultNoCrumbling does, but in ExplosiveLap2ApparatusLap2. It has nothing to do with the two previous scripts, it just plays Lap 2 music when you take out the ApparatusApparatusPizzaTimeEdit. It plays special variants of the Pizza Time tracks that last a bit over 2 minutes to fit FacilityMeltdown's default meltdown timeDefaultNoCrumbling. It's intended for use with ApparatusCrumbling, as using it allows Crumbling Tower of Pizza tracks to be meltdown only, but it works exactly the same as its shorter-named counterpartExplosiveLap2 due to an incompatibility with Mansion facility layouts due to the lack of an ApparatusApparatusLap2 to ExplosiveLap2isAddon set to true so I decided that I don't want to be the same and so all of my scripts have isAddon set to trueLap2 and ExplosiveLap2. Or, to be more accurate, I removed a part of the script which was responsible for that. I have no idea what it might've been doing besides thatLap2README file. OopsApparatusLap2Apparatus script, Thousand March now only plays when an Apparatus is taken on a moon with heavy weatherApparatusFinale to ApparatusCrumblingApparatusPizzaTime and ApparatusWarApparatusFinaleLap2 scriptRelease