GeneralImprovements
Everything is mostly configurable and improves (IMO) several things about the game, with more to come.
GENERAL IMPROVEMENTS:
- Places newly picked up items in the hotbar in left-right order. May be disabled in config.
- Rearranges hotbar items when dropping things. May be disabled in config.
- Always puts two-handed items in slot 1 (makes selling things a bit faster). May be disabled in config.
- Decreases the time required in between scrolling through inventory slots. Configurable.
- Decreases the time required in between placing items on the company counter.
- Removes the wait to begin typing at the terminal when activating it.
- Skips the "bootup" menu animation when launching the game. May be disabled in config.
- Allows all items to be picked up before the game starts.
- Changes the "Beam up" hover tip for inverse teleporters to say "Beam out" for clarity.
- Moves the ship clipboard manual to start pinned to the wall. This makes it easier to find, and moves it out of the way of the teleport button.
- Introduces a degrees config option that snap rotates placeable ship objects in build mode.
- Allows the ship's map camera to be rotated so that it faces straight up, instead of at an angle. This behavior is DISABLED by default in the config.
- The ESC key will now cancel out of ship build mode instead of bringing up the menu (similar to the terminal).
NEW FEATURES:
- If specified in the config, the game will automatically select ONLINE or LAN upon launch.
- Using the up/down arrow keys at the terminal will navigate through the previous (n) commands. (n) may range from 0-100 in the config.
- Using the left/right arrow keys at the terminal while viewing the radar will quickly cycle through available targets.
- Hosts may change the starting money per player in the config. Default is now 30 (ranges from -1 - 1000). Setting to -1 will disable this behavior.
- [Host Only] Added an option (default OFF) to prevent tools from getting struck by lightning. This is a bit of a cheat in some opinions, so I recommend leaving it off. If the host/server player has this enabled, it will apply to all clients.
MINOR BUGFIXES:
- Stops all non-scrap objects from showing value (when scanned and sold) when they do not actually have any.
- Removes the random 'n' in the middle-left of the terminal monitor when switching through radar cams.
- Flips the rotation of fire entrances 180 degrees so you are facing inside the facility when entering.
- Dead bodies will now instantly show as collected when teleported back to the ship.
- Fixes the scan terminal command and end-of-round scrap sum to include all valuables outside the ship, as well as factor in the current scrap value multiplier (under the hood, not related to company).
- The initial monitor view now shows the correct player name when first starting a round.
- Fixes ship scrap not being marked as 'in the ship' for clients when joining. This fixes several things client side, including terminal scans, extra scrap collection pings, and more.
- [Host Only] Whoopie cushions and flasks will no longer be hit by lightning. If the host/server player has this enabled, it will apply to all clients.
- [Host Only] When a new client connects to your lobby, they should see the correct position, rotation, and current emote of each player.
This pairs well with my other mod, FlashlightFix
I will probably keep adding to this as I see minor things that could be improved or fixed.
WARNING
Because this mod can shift inventory slots around, if you play with people who do NOT also have this mod installed, the slots they are aware about on your character may be different, and as a result, they may not see you holding what you actually are.
Changelog
- v1.0.9 - More fixes and improvements
- Modified the snap rotation to allow for free rotation when holding ALT (also supports counter clockwise when combined with SHIFT)
- Fixed compatibility with the IsThisTheWayICame mod by rotating the player instead of the fire entrance coords.
- Adding a config setting to have the map screen always face straight up (instead of angled a bit). This defaults to OFF.
- Allowing the ESC key to cancel out of ship build mode instead of bringing up the menu.
- [Host Only] Fixed whoopie cushions and flasks being marked as conductive for lightning.
- Fixing the end-of-round total scrap value to include hives and generally be synced with what the terminal scan approximates.
- [Host Only] Attempted to fix desynced positional and rotational data when a client joins a lobby, as well as any active emotes happening.
- v1.0.8 - v47 support and snap rotation
- Fixing things that broke in Lethal Company version 47. MAY NOT BE BACKWARDS COMPATIBLE.
- Minor fix to "Starting Money Per Player" to prevent exploits.
- Added a way to snap rotate to (n) degrees when using ship build modes. (n) is configurable (must be an interval of 15 and go evenly into 360). Setting it to 0 uses vanilla rotation.
- v1.0.7 - More fixes and improvements
- Fixing clients not registering server ship scrap as in the ship when connecting (which would make the terminal scan inaccurate for them).
- Changing the hover tip for inverse teleporters to "Beam out" (instead of "Beam Up" like the regular one) for clarity.
- Adding a "Money per player" config option for hosts, defaulting to 30, that adjusts the group credits before the game starts as players connect and drop. Setting to -1 reverts to vanilla behavior.
- Changed the clipboard starting position to be hanging on the wall, so it's easier to see initially and not in the way of the teleport button.
- Fixed certain shadows from two-handed objects (especially the bottles) not having transparency when the auto LAN/ONLINE config option was set (that was fun to track down).
- Fixed the issue where dropping items would cause certain items (weapons, etc) would not be held correctly or animated.
- v1.0.6 - Little bugfix
- Fixing L/R arrows not working on dead players.
- v1.0.5 - Hotfix!
- Reverting the fix from 1.0.4 for compatibility with ReservedItemSlot mods, since it completely broke HotBarPlus and similar mods. Sorry ReservedItemSlot users! Your best bet is to set RearrangeOnDrop to false.
- Fixing the left arrow key not cycling back around properly when viewing radars from the terminal.
- Fixing the monitor to display the correct player name on radar when first starting a round.
- v1.0.4 - More fixes and improvements
- Fixed terminal command history storing commands less than 3 characters.
- Fixed fire entrances facing towards the door when you go in.
- Fixed the teleporter not showing dead bodies as scrap when collecting them.
- Now allowing all items to be picked up before game starts.
- Fixing compatibility with the reserved slot mods - it will no longer shift items in reserved slots when dropping items.
- Fixing terminal scanner to include all valuables, and use the current scrap value multiplier.
- v1.0.3 - Added arrow key terminal features
- Added up/down arrow keys for navigating through terminal command history (configurable).
- Added left/right arrow keys for cycling through radar targets when viewing them on the terminal.
- Fixed the little 'n' that showed up in the middle of the terminal monitor when switching radar cams.
- v1.0.2 - More features & minor animation bugfix
- Fixed weird animation bug when dropping items if RearrangeOnDrop was on.
- Added a config option (defaulting to true) to skip the bootup style menu animation.
- Added a config option (defaulting to nothing) to specify whether to automatically choose ONLINE or LAN upon launch.
- v1.0.1 - More improvements
- Now always puts two-handed items in slot 1 (may be disabled in config).
- Decreasing the time required between inventory slot scrolls (configurable).
- Decreasing the time required in between placing items on the company counter.
- You can now instantly begin typing at the terminal when activating it.
- Updated the key fix to include all non-scrap grabbable objects. Now none of them will show value when scanned or sold.
- v1.0.0 - Initial Release