LCBeatBoxerMod
[Beta] The Beat... The Boxer... An enemy mod centered around audio and combat.v0.2.0
- Beta Release
v0.2.1
Initial changes to the enemies' core loops, aimed at clarifying key information about their behaviours, as well as fixing bugs, found from first tests.
- The Beat:
- Increased the volume of its footsteps when really close, and slightly reduced the range of the sounds
- It will now stand upright and still for a second when first spotted and before going into its dash
- Tried to fix an issue that it would hide at positions close to or behind players instead of away from players
- The Boxer:
- It will now taunt upon starting combat and killing a player
- Added a remark about its vulnerability to its Bestiary page
- It will now wear the shovel it gives you on its back, instead of magically appearing when initiating combat
- Lowered the hilariously high knockback on the Low Sweep
- Shortened AudioClips of the audience's hubbub upon attacks
- Attempted bugfixes:
- Fixed its target-switching so it now properly reset its attack sequence when switching to a new target
- Fixed its position being desynced across players during attack animations, it should now quickly snap to the person it's actively fighting
- Fixed a bug that the Uppercut could play the KO-bell twice if the punch itself is what killed a player
- Fixed a bug that some audience sounds were not properly synchronized
- Fixed some bugs that the spotlight would not turn on at the beginning of the give-shovel animation, and that the spotlight would not follow the target player while stunned
- Miscellaneous:
- Fixed the enemies' Bestiary files being inaccessible using the "info" keyword
v0.2.2
- Tidied up some debug tools used for testing