v0.2.0

  • Beta Release

v0.2.1

Initial changes to the enemies' core loops, aimed at clarifying key information about their behaviours, as well as fixing bugs, found from first tests.

  • The Beat:
    • Increased the volume of its footsteps when really close, and slightly reduced the range of the sounds
    • It will now stand upright and still for a second when first spotted and before going into its dash
    • Tried to fix an issue that it would hide at positions close to or behind players instead of away from players
  • The Boxer:
    • It will now taunt upon starting combat and killing a player
    • Added a remark about its vulnerability to its Bestiary page
    • It will now wear the shovel it gives you on its back, instead of magically appearing when initiating combat
    • Lowered the hilariously high knockback on the Low Sweep
    • Shortened AudioClips of the audience's hubbub upon attacks
    • Attempted bugfixes:
      • Fixed its target-switching so it now properly reset its attack sequence when switching to a new target
      • Fixed its position being desynced across players during attack animations, it should now quickly snap to the person it's actively fighting
      • Fixed a bug that the Uppercut could play the KO-bell twice if the punch itself is what killed a player
      • Fixed a bug that some audience sounds were not properly synchronized
      • Fixed some bugs that the spotlight would not turn on at the beginning of the give-shovel animation, and that the spotlight would not follow the target player while stunned
  • Miscellaneous:
    • Fixed the enemies' Bestiary files being inaccessible using the "info" keyword

v0.2.2

  • Tidied up some debug tools used for testing
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