Details

Last Updated
10 months ago
First Uploaded
10 months ago
Downloads
136K
Likes
9
Size
108KB
Dependency string
SimonTendo-LCLegDayMod-2.3.0
Dependants

v1.0.0

  • Release

v1.1.0

  • Calculation for steps taken now only counts half of the units moved while airborne from the jetpack or tulip snakes
  • Added feedback to the Fitness Witness for when your stamina is at its minimum or maximum, and couldn't go any further down or up
  • Bought the Fitness Witness Feedback DLC Expansion Pack 1 from the Company Gift Shop

v2.0.0

Update with changes, additions, and fixes, aimed at becoming a "full-fledged" mod

  • Implemented SaveData:
    • Newly earned stamina will be saved at the end of the day
    • Previously saved stamina will be loaded every time you join a lobby
    • Can be turned off with the new Config option [Save Stamina], described below
  • Tweaked calculations for steps taken and stamina:
    • Necessary steps to take to increase stamina is now directly related to the amount of players in the lobby
      • The more players, the less steps everyone individually needs to take
      • Caps at 12 players, at which point each player needs to take half the steps a single player would need
    • Stamina regenerates slightly faster at higher total stamina values
      • It will not be as fast as the default stamina regeneration, but should at least create less downtime
      • Can be turned off with the new Config option [Enhanced Regeneration], described below
    • Stamina-penalty for dying is now lower on consecutive deaths if you die multiple days in a row
      • Can be turned off with the new Config option [Consecutive Deaths], described below
    • Increased minimum amount of TZP-inhalant that needs to be used before it counts as active, to match the vanilla game's value
    • Lowered weight needed to be carried in order to get the "carrying"-bonus
  • Added 6 Config options:
    • Load and Save:
      • [Save Stamina] sets whether stamina will be saved and loaded, or will return to default upon joining a lobby, by default set to true
    • Stamina:
      • [Minimum Stamina] sets how low your stamina can drop before not going down anymore, by default set to 10
      • [Maximum Stamina] sets how high your stamina can rise before not going up anymore, by default set to 30
      • [Enhanced Regeneration] sets whether or not your stamina regenerates as slowly on higher stamina, by default set to true
      • [Consecutive Deaths] sets whether or not the penalty for dying will become lower on deaths multiple days in a row, by default set to true
    • If you'd like to have an experience similar to v1.0.0, I recommend keeping the Minimum at Maximum stamina at their default value, and setting all true/false Config options to false
  • Added feedback to explain that steps taken are only counted on moons with limited time
  • Fixed compatibility issues that would occur in combination with specific BepInEx configurations
    • Mod should now always work, regardless of modpack or BepInEx configs
  • Moved code that displays steps taken at the end of a day, to try to fix the bug of no feedback being displayed sometimes
  • Optimized code to hopefully improve performance and be a bit cleaner
  • Bought the Fitness Witness Feedback DLC Expansion Pack 2 from some guy on the street

v2.1.0

  • Steps taken in flood-water and quicksand now count for more towards the total steps taken
  • Added 2 more Config options:
    • [Reset When Fired]
      • If true, your stamina and consecutive deaths will be reset upon not meeting the profit quota. If false, your streak will not be broken.
      • By default set to true
    • [The Fitness Witness]
      • If true, steps taken and stamina changes will be communicated through a full message from the Fitness Witness, like on previous versions. If false, only the stamina changes are communicated, which will be shown at the bottom of the screen in a simple pop-up.
      • By default set to true
  • Fixed bug that dying at the Company with specific config settings would save decreased stamina, despite not changing after leaving the level
  • Added Customization paragraph to readme
  • Cleaned up loose ends to prepare for compatibility with future mods of mine
  • Bought the Fitness Witness Feedback DLC Expansion Pack 3 from a mole named Cole

v2.1.1

  • Start-of-day message explaining when steps are counted is now also turned off if Config option [The Fitness Witness] is set to false

v2.1.2

  • Fixed possible bug of mod thinking that the player has died even though they haven't, by implementing additional checks
  • Made various minor tweaks

v2.2.0

  • Added Config option [Required Steps Multiplier]
    • This option will let you multiply or divide the amount of steps necessary before your stamina will increase
    • By default set to 1, and I recommend only changing this in case you play with mods that change the length of days
  • Steps taken in flood-water now count for even more, to fit the large risk that floods pose by default
  • Made further attempts to improve performance
  • Won the Fitness Witness Feedback DLC Expansion Pack 4 from a crane game

v2.2.1

  • Increased the amount of steps taken needed to increase stamina when playing with a team of more than 4 people
  • Put a slight delay on the message displaying your steps taken and changed stamina, so it hopefully shows up more consistently
  • Tweaked the check for doping by ensuring it only fires when using TZP-Inhalant, in case other mods influence the same variable
  • Found the Fitness Witness Feedback DLC Expansion Pack 5 written on the back of a grocery shopping list

v2.2.2

  • Fixed possible bug that stamina would be changed upon joining a lobby

v2.2.3

  • Fixed possible bug if local player couldn't be found, by implementing additional checks

v2.2.4

  • Fixed issue that stamina would be saved before having been loaded, saving the default Lethal Company stamina value

v2.3.0

  • Tweaked which on-screen pop-ups will appear at the beginning of the day based on configs and loaded stamina
  • Configs [Minimum Stamina] and [Maximum Stamina] now use sliders in the Thunderstore's Edit config settings
  • Carrying a triple-digit weight will now grant even more steps towards the daily total
  • Pushing the Company Cruiser will now count a little bit towards your stamina changes at the end of the day
    • I mean come on that thing is heavy
    • I had also wanted to implement getting steps when driving the car since there's a large risk in doing that, but the implementation turned out more performance-heavy than expected, and it wouldn't be "exercise" either way, so I decided to spend my time on other fixes and changes
  • Fixed bug that stamina would be wrongly assigned if the selected moon changed immediately after transitioning to the next day
  • Updated assembly reference to v56, and revamped a lot of code in the hopes of being tidier, and maybe even saving a tiny bit of performance
  • Heroically won the Final Fitness Witness Feedback DLC Expansion Pack after winning a game of rock-paper-scissors to a Coil-head

On a side note, I have ideas for a bigger v3.0.0 update in the future, and it should be more exciting than just a regular update.
So, if you're still interested in this mod, I hope you'll look forward to it too, as I'm excited to see what I can do with it.
~Simon

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