ThrowEverything Changelog

v0.4.1

  • Fixed a bug causing ThrowEverything to sometimes not appear in the "Remap Controls" menu
  • Updated InputUtils to v0.6.3

v0.4.0

  • Fixed a bug causing missing tooltips when some (poorly implemented) modded scrap did not have tooltips
  • Fixed a bug preventing some items from being able to be switched from
  • Fixed a bug causing an inconsistency where items would be slightly offset when colliding with a surface (as opposed to not colliding with a surface)
  • Improved the logic for throwing an item to prevent items from clipping into surfaces
  • Made the throw tooltip not appear when an item already has the maximum amount of tooltips
  • Made items have a minimum and maximum hitbox size to prevent items from being too small or too large (and also to prevent small items from clipping into surfaces)
  • Updated InputUtils to v0.6.1

v0.3.0

  • Added a preview of where the item will land
  • Added a proper way to cancel throwing an item (scrolling the mouse wheel/switching items)
  • Fixed a bug where items could be thrown when they shouldn't be (e.g. when the player is in a menu or the terminal)
  • Updated the logic to make it so charging a throw means you cannot perform some actions (such as picking up other items, using emotes, etc.) until you stop charging your throw

v0.2.1

  • Fix the animation of the item travelling through the air not playing for other players

v0.2.0

  • Clean up and refactor the code
  • Fix various bugs and issues
  • Make the mod open source on GitHub

v0.1.0

  • Initial release (in beta)
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