
MapImprovements
Improvements to the various Moons. Can be used as a tool to create improvements for custom moons too.Details
0.9.8
New
- Added March Improvements
- Make the entrances into larger facilities
- Adds more environmental detailing & hazards
- Makes the terrain more unique & adds another Fire Exit, as if there aren't already enough
Fixes
- Creeper Vine shadows
- Embrion B & C cave lights properly turn off
- Override odds spawn order randomized
- Compat with ArtificeBlizzard
- Vow A minor fixes
- Optimizations to:
- Dine A
- Dine B
- Dine C
0.9.7
New
- Better water material
- Added Override Odds config for flat rate of every combination
- All outside lights are now powered by the Apparatus
Fixes
- Fixed multiple Fire Exits breaking while having multiple Improvements set to Always
- Optimizations to:
- Artifice A
- Artifice B
- Artifice C
- Company A
- Dine A
- Embrion A
- Embrion B
- Embrion C
- Experimentation A
- Vow A
- Artifice A minor fixes
- Artifice B minor changes
- Artifice C minor fixes
- Assurance A minor fix
- Embrion A minor fixes
- Embrion B minor fixes
- Embrion C minor fixes
- Experimentation A minor changes
- Experimentation C minor fixes
- Fixes for Lethal Elements
- Heatwave on Experimentation A & Embrion A/B/C
- Water on Artifice C
- Fixes for Rebalanced Moons
- Visual compatibility for Rebalanced Moons' Offense, Embrion & Artifice
- Navigation fixes for Vow, Offense, Dine & Artifice
- Artifice C Fire Exit fixed
- Dine B minor fixes
- Embrion A minor fixes
- Dopadream's patches for Rebalanced & Chameleon compatibility
Custom Moon Improvements
- Reverb Trigger can be given a bool to mark as interior lighting
- Added Kill Trigger adjustment option
- Added Hazard adjustment option
0.9.6
New
- Full detailed list of every improvement made included
- Added Embrion Improvements
- Replace that ugly generic facility building with a more unique and better integrated design
- A new Fire Exit to the left of the Facility
- Expand the play area to the right, and add another Fire Exit behind the Facility
Fixes
- Experimentation doors returned & rain inside fixed
Custom Moon Improvements
- All Improvements now require an _
0.9.5
New
- Tonight We Dine compatibility
- Added Offense Improvements
- Explore the far end of the moon with a new Fire Exit
- Explore behind the Facility with a new expansion to the map
- New decor and parkour to the map, as well as fixing navigation
Fixes
- RandomAll now uses different seeds for each object
- Rebalanced Moons scene specific compatibility
- Experimentation C dropship position fixed
- Minor Dine tweaks
- Minor Adamance tweaks
0.9.4
New
- Added RandomAll config setting
- Added Chameleon compatibility
- Added Experimentation Improvements
- Access the original building interior
- Patch that pesky hole in the wall with a second Fire Exit
- New hill to allow the Cruiser and enemies up to the building
- Added Company C
- Adds small details to beneath the Company Building
Fixes
- Each Improvement now has preset default configs following my recommended settings
- Config Basics now ! Basics ! to be first in alphabetical listing for tutorial
- Fixed small details on Artifice
- Modified Dine to be compatible with TonightWeDine
- Fixed Dine issue with RebalancedMoons compatibility
- Fixed small details on Dine
- Removed some useless logging
Custom Moon Improvements
- Added default config setting
- Fixed error when moving fire exits
0.9.3
Fixes
- Renamed all improvements from 0 1 2 to A B C for parity with Config settings
- Searches all plugins folders for improvement files
- Added error catch when unable to find an untagged object
- Modified Adamance to be compatible with Rebalanced Moons
- Modified Dine to be compatible with Rebalanced Moons
- Modified Company Building to be compatible with Lethal Casino
Custom Moon Improvements
- Added in reverb trigger adjustment option
- Added in global option for applying transforms
- Fixed issue reading in rotation and scale from custom moon improvements
0.9.2
- Fixed Config desync
0.9.1
- Added LethalLevelLoader as dependency for multiple fire exits
- Moved spawning forward in execution to ensure Lethal Level Loader can always detect added fire exits
0.9.0
- Public Beta Release
- Improvements for:
- Adamance
- Artifice
- Assurance
- Company Building
- Dine
- Vow