

Fixed for V70
Edited some enemy spawn curves
Added and removed some scary sounds
Fixed bell crab scan node capitalization mistake (Blame mu)
Made fish more realistic
Made everything better
Harder to see seamines
Fixed Berthas rusty detonation timer
Added new Scary sounds
Redid Horseshoot Model and sounds
"Big is good" -Fumo M. Borsh
Improved bell crab and sent it to the gym
Fluffed up urchin spikes
Made Rodrigo plush less deadly
Unpopped clownhorn fish
Reverted Bruce to his pre-nerf state
Reduced our enemies spawning way too often
Made Mantis Shrimp more visible
More lobter sounds :)
Fixed some of the previous new lobster sounds not playing
Reverted Chrism mode changes
Potentially fixed Clownhorn fish giving persistent effects
Buffed Clownhord fish positive effects
Fixed Rodrigo the snowbird's textures
Added new sound to scary
Still not deprecated (suck it code rebirth)
Fixed gift crab's bell being barely visible
This christmas, Rodrigo's sea mine heart grew 3 times in size
Fixed christmas urchins not being green for clients
Fixed ugly seam on the bauble that annoyed me
Readded goopygoblin
Fixed murder bird not working for clients
Fed the murder bird even more mines
Taught Bruce how to backflip
Added a config for Bertha being able to kill enemies
Fixed layering on all enemies and hazards
Fed the murder bird more mines
Fixed Big Bertha not despawning after explosion
Fixed Blahuce drop orientation for real this time
Bertha will now detonate nearby Sea mines
Tweaked Bertha default configs
Stuffed Big Berthas in the Murder Bird scrap :)
Added a New Hazard
Reworked Bruce's balancing
Bruce can no longer go up ladders
Fixed Blahuce being conductive
Fixed drop orientation for the Blahuce Scrap
Fixed desync with clownhorn fish buffs
Reduced the hitbox for the Clownhorn fish
Fixed drop orientation for the Murder Bird and Bell Crab scrap
Fixed Horseshoot Crab Spamming logs during launch
Added the Murder Bird scrap in Scary mode
Added configs for min and max sound time for Scary and Seamines
Made the Squeeze interact on the Clownhorn fish a hold interact
Added a health config to the Clownhorn fish
Added a check for disabling the squeeze feature on the Clownhorn fish
Fixed horseshoot no longer launching players after being pushed alot
Undid the health scaling on urchins
Made Urchins have varying colors between Black, Purple and Blue
Made Weedkiller affect Urchins
Added size configs for Urchins
Added an aggressive mode to Urchins (On by default)
Made Urchins health scale with size
Fixed Scary spamming logs when unable to path to a player
Fixed Bruce not being rideable
Added config to disable the pickle on a stick in the store
Added new good and bad effects to the Clownhorn fish
Increased negative effect chance
Tweaked Clownhorn fish death effect
Added set fall damage to the different horseshoot tiers
Fixed Horseshoot Crab's Launch power depending on the framerate
Made Clownhorn fish able to follow the player through fire exits
Tweaked Clownhorn fish buffs
Made seamines scannable from further
Tweaked Bruce's speed
Made Horseshoot's tail color darker
Updated mod page
Fixed Horsheshoot being broken for clients
Fixed Clownhorn fish not giving the same buff to everyone
Made Bruce go to the player holding the pickle on a stick
Added configs for the clownhornfish buffs
Fixed Bruce's biting being high pitched
Blahaj :3
Added 2 new monsters and 1 equipment
Fixed BellCrab scrap desyncs for clients on the ship
Changed how sounds are handled to avoid client desyncs
Tweaked spawnrates for most enemies
Fixed BellCrab's default spawnweight being 100
Made the Bell Crab spawn as an enemy instead of a hazard
Changed Bell Crab configs
Fixed bestiary errors with terminal mods
Fixed issues with the Bell Crab tooltip
Made the drop key while holding the crab "G"
Numerous bug fixes for the Bell Crab
Fixed Bell Crab animation desyncs in multiplayer
Bruce's tail now has dynamic bones (Jiggle physics)
Added a new monster
Added Configs for Bruce's range and player health threshold
Made Bruce rideable and able to carry objects dropped onto him
Changed how Urchins path to avoid clumping behaviour
Fixed issues with Urchins going over the limit set in the configs
Bruce will no longer target players on the ship
Mantis Shrimps will now back away after a long time when in warn mode
Adjusted Bruce's biting, speed and stun hitbox
Fixed Bruce having the same Network Id as Wicked, causing visual issues
Mantis Shrimp punch effect has been reworked
Bruce will now chomp players in half
Updated our enemy lighting to be like Zeekerss lighting
Bruce can now path in the Artifice warehouses
Adjusted base spawn weights for Bruce, Super scary mode enemy and Mantis shrimps
Added spawn weight config for Super scary mode enemy
Fixed logs spamming
Fixed some errors in the Readme
Configs added: BruceMaxSpawn,MantisGroupSize,MantisMaxSpawn,UrchinGrowthRate,UrchinShipPadding
Adjusted base spawn weights for Bruce and Mantis shrimps
Urchin Split will try to not spawn inside the ship when splitting near the ship
Bruce Bite zone tuned down.
Default Mantis spawn values changed to 2 in a group max of 8 on moon.
Stopped urchins being able to split on death past the max spawn count
Sealed away QwerkyRodrigo in scary mode. He cannot be contained...