LETHAL SNAP
Currently in work in progress
Add a "polaroid" to the game
All pictures are saved in the folder :path-to-the-game\LethalCompany\PolaroidPictures
Picture gain value based on the monsters visible in it (only monster inside the dungeon count !).
The value is calculated : (number_of_player_on_the_picture + 1) * numberOfMonsters * 20
So a picture with just 1 player will have 0 value.
But a pictures with 1 monster and 3 players will have 80 value.
Limitation : picture taken are only available to the player currently in the lobby (later joiner will see a placeholder picture)
Next Step
Fix multiplayer
Fix audio issues
Picture gain value when there is monsters on it
Add config (flash parameter, resolution, cost, picture value...)
Make a better 3d model
- Add audio to the pictures and the polaroid
- Add battery feedback on the model
- Pictures can be pin to wall
- Monsters react (aggressively) to the flash
- Coil head don't move when watching a picture of him
- Auto remove picture after a maximum (100 photo ?)
- Make the picture value dependant on the type and the current state of the monsters (ex: blob should have a low value, bracken a high value)
- Add randomness in the description of the picture
Changelog
- 1.3.0 :
- [GAMEPLAY] Similar picture will have 0 value (similarity is based on the monster and the player visible in the picture)
- Add new polaroid model (with bigger screen)
- Polaroid can be found in dungeon (Add config for rarity, cost, and enable/disbale in store)
- Add cooldown and picture taken feedback
- Add tool tips
- Polaroid Flash can be enable/disable with [Q] + feedback on the model
- minor optimisation
- 1.2.4 : Add config file to parameter the mod: Flash intensity / range / duration, picture resolution, max number of pictures per battery.
(BepixEx/config/LethalSnapProject.cfg will appear after a first launch)