

* Actually fixed ESP
* Fixed Player ESP
# Switched from reflective access to direct access
+ Added ESP key (Default: Y)
* Fixed mod trying to use the wrong assembly in some situations
* Fixed enemy release starting enemy spawn animation
- Removed the RadMech Fix, as it should now be unnecessary
* Fixed RadMech duplicating / despawning only after 3 seconds
(Please note that this isn't an optimal fix. Actually, it's technically no fix at all. Please notify me of issues)
* Fixed changelog...
+ Added "Release Control" button, which is like the "Exit" button, but it doesn't delete the controlled enemy
# Internal Code changes, including future-proofing
+ Added more controls for Eyeless Dog
# Some structural changes
+ Added License
# Project is now Open Source
+ Fixed CHANGELOG.md
+ Initial Release