Good Item Scan Mod

1.13.0

+ Added config option to prevent scanning exploded landmines
* Fixed scanning collected story logs

1.12.0

+ Added optional distance calculation

1.11.1

* Fixed null-keys not being handled correctly

1.11.0

* Fixed potential issue caused by integer overflow
# CheatsAPI now resets to default values everytime HUDManager is disabled

1.10.0

+ Added option to update the scan node text after scanning a node

1.9.0

# Made the Scanner non-static. Maybe fixes a few issues?
# Also added DontDestroyOnLoad on all RectTransforms

1.8.3

* Fixed Blast Doors being scannable while power is out

1.8.2

* Fixed me being an idiot

1.8.1

* Fixed weird scrap value shenanigans

1.8.0

+ Added CheatAPI to give mods like LGU control over the scanner
* Hopefully fixed another NullReferenceException
# Partially switched to Monomod to prevent other mods from patching the vanilla scan

1.7.0

+ Added distance checks in visibility check
+ Added configurable timer for updating all scan nodes

1.6.0

+ Added config option for total value update speed

1.5.3

* Fixed visibility check coroutine never executing after death

1.5.2

* Fixed InvalidOperationException

1.5.1

* Fixed re-hosting causing the scanner to break

1.5.0

# This mod now completely bypasses the vanilla scan system. Even the total animation.

1.4.7

+ Added even more null checks
* Fixed blast doors scannable after taking apparatus
# Reduced default Scan Nodes Hard Limit to 120
# Replaced EndOfFrame wait with null wait

1.4.6

* Fix silly total value

1.4.5

* Fix the silly stuff

1.4.4

# Some micro-management for performance

1.4.3

* All NullReferenceExceptions should now be fixed

1.4.2

* Fixed scanner breaking by a deleted ScanNode

1.4.1

* Fixed total value resetting to 0 for no reason

1.4.0

+ Added option to hide empty subtext box
# Replaced vanilla's Update Scan Nodes method

1.3.0

+ Added config option to limit how many scan nodes will be scanned each frame

1.2.4

# Replaced closest point LOS check with corner LOS check - All scrap should now be scannable

1.2.3

+ Added config option to always check for LOS
# Improved LOS check. Should now be way more reliable and support weird ScanNode sizes and locations

1.2.2

# Performance Update. Hopefully this actually does things.

1.2.1

* Fixed fov calculation

1.2.0

+ Added config option to always force a rescan
* Fixed total scan value persisting

1.1.0

+ Added config option for scanning opened blast doors

1.0.1

* Fixed held items being scannable (Including enemy held items)
* Fixed dead enemies being scannable
* Fixed ScanNode not disappearing when picking up an item
* Fixed Easter Egg being scannable after exploding

1.0.0

+ Initial Release

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.