

+ Added Kotlin-Style extensions
+ Added other useful extensions
+ Added VersionChecker
+ Added v81 compatibility
* Fixed DawnLib compatibility.
* Fixed Hallway Hazards not spawning on modded when using modded: or custom: tags
* Fixed DawnLib compatibility
* Fixed NotServerException with Unlockables oooops
* Fixed modded: not being counted as custom:
* Fixed always unlocked unlockables still being buyable
* Fixed some last LethalLib remains
* Fixed weird interactions with unlockables
* Fixed Netcode Patcher throwing type load exceptions
# Switched from LethalLib to DawnLib
# Improved Config Handling
* Fixed type load exceptions when LethalLib isn't installed
+ Added hallway hazards loading
* Fixed alwaysUnlocked Unlockables not being unlocked properly
* Fixed TypeLoadExceptions in some cases
* Hopefully fixed any v70 issues
* Fixed alwaysUnlocked Unlockables spawning outside the ship
* Fixed alwaysUnlocked Unlockables never spawning
+ Added UnloadBundle method
* Fixed unlockables forgetting their position on re-host
* Fixed typo in enemy configs
+ Added enemy loading
+ Added loaders that return all scriptable objects that were handled
+ Added a bool to reflect on the registered state of stuff
+ Added ability to configure map hazard spawn curve per moon
# A lot of internal changes. Split all loading logic into separate classes, for example
+ Added system for shop items
* Fix unlockables unlocking themselves
+ Added system for unlockables
* Hopefully fixed parsing numbers on some systems
# Now gives more information to why and what hazard couldn't be loaded
+ Added Spawn Curve Configuration for Map Hazards
+ Added CustomScript objects
+ Added ConnectedNetworkPrefab registration
+ Added options for hazards
+ Added Map Hazard loader
* Fix logic issue with LobbyCompatibility
* Hopefully fixed Material Variants not syncing
+ Added Material Variants
+ Added LINQ Extensions
+ Added UnixTime helper class
# Changed icon
+ Initial Release