

+ Added new scrap (Will receive better animations in a later update):
* Fixed type load exception
# Replaced LethalLib with DawnLib
+ Added save ability for colored cubes (They now save their color!)
+ Added save ability for doors (They now save their variant!)
+ Added limited tank to Cleaning Drone Toy (No more infinite TZP)
+ Added new scrap:
* Fixed Lunxara painting throwing errors
* Fixed all instances of missing materials and sprites
* Fixed Popcorn not properly syncing value
+ Added new scrap:
+ Added new particles to Hypercube implosion
* Fixed v73 Support
* Fixed AcidSpitter
* Fixed Cage Mine
* Fixed color cubes leaking materials
* Fixed NullReferenceException for Acid Spitter
+ Added configurable color for Acid Spitter
# Renamed Laser Emitter to Acid Spitter
* Fixed rocket audio and particles
+ Added syncing to the rocket
# Reworked laser emitter with new look
# Changed how prison mine looks like
+ Added firework rocket (Shop item)
# Renamed the bombto Zort due to poll :>
* Fixed laser emitter desyncs
# Changed hit detection
# Heavily turned down the spawn weight for christmas cookies and radio
# Reduced vertices count for cookies
# Reduced file size caused by christmas music
* Fixed icon for christmas radio
* Fixed drop rotation for christmas radio
+ Added christmas radio
+ Added two cookies
+ Finally added some Credits. Sorry about them missing for so long
* Fixed Propulsion Mine
# LaserEmitter now calls HitEnemyOnLocalClient instead of directly ClientRpc
* Fixed Evil Yippee throwing SpawnSateException
* Fixed Laser Emitter hitting dead enemies
# Added a temporary debug message to laser emitter
* Finally fix yippee config
+ Added damage config options for Propulsion Mine
+ Added more config options for Laser Emittery
+ Added a configurable chance for Evil Yippee to spawn a hazard - Defaulting at 100%
* Fixed hazards spawned by Evil Yippee persisting between rounds
# Changed how configs are done. Shouldn't change anything for you
+ Added Evil Yippee
+ Added Laser Emitter
* Hopefully fixed Telepad for Hoarding Bugs
+ Added birthday easter egg to Shiba Plush (Activates on my birthday :>)
+ Added config more options for Cage Mine
+ Added Light Switch
* Fixed Hypercube Scan Node
* Fixed Telepads looking like they're enabled when bought/spawned
# It's now easier to trap enemies using the Cage Mine
# Made changes to map hazards for that one person
+ Added option to drop all items upon using Telepad
+ Added Hypercube
* Fixed funny interaction with Imperium
# Rewrote Telepad. Should work properly now
* Fixed GiftMimic interact trigger blocking item grab
* Fixed colored cubes
+ Added colored cubes. They have a random size and color
+ Added Telepad. You can buy them in the store
* Fixed throw destination for all cubes being slightly inside the ground
* Fixed GiftMimic scrap spawn chance of 0% still spawning scrap
* Fixed DoorBreach Support debug message being on the wrong log level
+ Added throwable bomb
+ Added chance to spawn scrap to Gift Mimic
* Fixed monitor
+ Added Monitor
* Fixed all Noisemakers
# Slightly reduced Asset bundle size again
+ Added Dice
* Fixed Door Scrap drop rotation
# Slightly reduced Asset Bundle size
+ Added Battery
# Finally adjusted Readme
+ Added enemy blacklist for Gift Mimic
* Fixed stone decor not being moveable
# Nerfed Cleaning Drone Toy
+ Added an unlockable
* Fixed Ship Toy Textures
+ Added config option to fix two-handed weapons
+ Added new cosmetics :3
* Fixed Gift Mimic not registering
* Fixed Gift Mimic not being interactable
* Fixed Prison Mine layers
* Fixed DoorBreach Support
* Fixed Ship Toy having insanely bright light (again...)
* Fixed propulsion mine bleeps
* Updated Lunx Painting texture
* Fixed a few issues - probably, maybe, possibly
# Project now references v64. I had to re-do a lot of things, so please contact me about issues
+ Doors can do WHAT now?!
# Reworked the Propulsion Mine. Some new animations and textures :)
* Fixed issue with Shiba Plush
+ Added Eva Scrap (Don't worry... Animation and Sounds will be reworked)
+ Added Shiba Plush Scrap
+ Added Blue Variant for Gift Mimic
* Fixed Cleaning Drone Toy permanently spitting out gas
* Fixed issue with Ship Toy
# Pikachu has now a more metallic look
# Optimized the AssetBundle
# Made the DoorScrap meshes readable
* Fixed issue with DoorScrap
+ Added Door Scrap that spawns when breaking doors with DoorBreach
* Fixed Alexandria Doll being out of focus while holding
# Changed Pikachu holding animation
* Fix typo in Changelogs
# Adjusted the cube shoulder cosmetic position for that one person
+ Added HoldableNoisemakerProp class in case I want to make more scraps like the Toy Car
* Fixed GiftMimic
+ Added Toy Car
+ Added easter egg in Ship Toy
* Fixed Webley Pyramid
# Adjusted Alexandria Doll sound volume again
# Update Unity Project to v61. Some things may sound/look/react a bit different since I had to re-do some things
# Weights and values may need a re-balance
+ Added some silly things to the Webley Pyramid
+ Added Cleaning Drone Toy scrap
* Fixed Alexandria Doll
+ Added Corn
# Increased Prison Mine imprisonment from 3 to 12 seconds
+ Added new cosmetic
* Changed Prison Mine sounds
* Changed Pepsi Can sound
+ Added Prison Mine
+ Added Pepsi Can
* Fixed some items shadow realming themselves
+ Added Alexandria Doll (Lunxara)
+ Added Lunx Painting Scrap
* Fixed Toy Ship Lights even more
* Fixed more issues with Gift Mimics?
* Fixed Toy Ship for clients
* Fixed? Issues with enemies
* Fixed Toy Ship Light
+ Added 3 silly scraps
+ Added more possible gift box mimic names
+ Added Gift Box mimic
+ Added Yippee Scrap :>
+ Added secret thingy
+ Added new map hazard
* Fixed issues with cube
* Fix dependencies
+ Initial Release