

* Fixed v73 compatibility
* Fixed Ice Axe blood particles
+ Added variants for the bottle
* Fixed item rotations on drop
# Reduced AssetBundle size by reducing texture size
# I had to re-do a few things, so sounds may be off/different
* Actually fixed Soup Can - Ooops
* Maybe fixed Multi-Hit issues with crowbar?
* Fixed networking issues with Soup Can
* Fixed golden Apollo texture
# Due to the changes I had to 1 up the minor version, since the previous version is incompatible with this one
* Fix LobbyCompatibility
* Fixed Dev Manipulator
+ Soup is now edible
# Compressed all textures
# I beat my arch nemesis: The Scan Node (Aka Soup Cans now have a scan node attached)
* Fixed cosmetics having collision (again...)
* Fixed scan node for Memory Dump and Particle Waste Barrels
* Fixed NullReferenceException caused by vanilla's way of handling material variants
# Moved Material Variants to TestAccountCore
# Updated TestAccountCore minimum version to 1.2.0
+ Added CoroutineGarbage Tank Cosmetic
+ Added MemoryLeak Tank Cosmetic
* Fixed ShoulderSkeleton Cosmetic
+ Added Shoulder Skull cosmetic
+ Added MoreCompany cosmetics
* Hopefully fixed all issues with Spawn Gun
* Fixed explosion desync with Dev Manipulator
+ Added Dev Manipulator, which is a very powerful item. Use with caution!
+ Added TestAccountCore as a dependency to reduce some code duplication across projects
+ Added Balloon Gun (Doesn't do anything)
+ Added IceAxe (Basically a buffed Knife)
* Buff the Crowbar again
* Fix config resetting itself
+ Added custom grab message for Spawn Gun
* Fixed Spawn Gun particles
* Overhauled config - Incompatible with previous config
* Nerfed crowbar. Now deals 1 damage and is slightly heavier.
* Adjusted ALL item spawn weights with a multiplier of 0.4 to prevent overriding other modded items
# Added proper images of all items to readme
+ Add Lunar Lander Toy
+ Initial Release