Details

Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
2.5M
Likes
95
Size
79KB
Dependency string
TheFluff-FairAI-1.5.0
Dependants

#1.4.9 Seemingly fixed the grabbing of assets being updated too often and causing lag.

#1.4.8 Hopefully fixed laggy bug from config option

#1.4.7 Added new config option to make it so you can choose whether immortal enemies will set off traps and turrets.

#1.4.6 Added new config option to make turrets able to shoot each other. No this is not targeting of other turrets. Let the chaos begin.

1.4.5

Fixed issue where traps were set off when set not to in config without players nearby

1.4.4

Added Turret Config. Mess with the damage all you want. You can even make it heal you.

1.4.3

Added Config for Surfaced Traps. This version for sure fixes all the errors. probably...

1.4.2

Possibly fixed issue where when an enemy is killed the turret sometimes infinitely shoots its corpse.

1.4.1

Fixed Turret Config.

1.4.0

BIG UPDATE!!! Fixed Turret AI to target and kill all enemies that are killable. Also added more Surfaced traps.

1.3.9

Please let the references to Surfaced work now lol

1.3.8

Fixed soft dependency error that should have never shown up as these mods are supposed to be optional.

1.3.7

Added support for the Surfaced Seamine!

1.3.6

Version 55 Update!

1.3.5

Removed alpha turret targeting code which produced an error. No problems now.

1.3.4

Updated for V.50

1.3.3

I temporarily disabled the ability to allow the turret to target enemies because of people disliking the fact I have to override the turret ai and other issues. Enemies can still be enabled to be damaged by turrets.

1.3.2

You can now configure to check for players before allowing enemies to be effected by the mod.

1.3.1

The issue of mobs not dying properly should now be fixed.

1.3.0

Want a funny little headcrab but with all mobs. Go back a version otherwise this should fix that issue lol.

1.2.9

I added a basic targeting support for enemies now. Feedback is always welcome.

1.2.8

Fixed for new version of Lethal Company.

1.2.7

Probably Fixed Sync Error With Turret And Enemy Deaths And Damage.

1.2.6

Probably fixed the soft dependency issue for boombas and also the turrets now no longer target enemies but will damage them. Will make them target enemies in a later update. Turrets also are full auto again

1.2.5

Probably fixed turret lag

1.2.4

Added more config options

1.2.3

Put in a new Turret AI to kill enemies. Let me know how I did!

1.2.2

Took out my test ai for turrets. Sorry for the problems

1.2.1

Added a check to make sure mob and item names are valid

1.2.0

Big update: After adding support for the boomba from LethalThings you can now config what can set them off.

1.0.15

Added support for the moving landmine boomba to do the same as the previous update.

1.0.14

Added Mines that can be set off anything considered an enemy and as long as they are killable they can be killed.

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