Made the water plane render the backside as well as the front side (you're now able to see the water plane when underwater)
Added new visuals towards the end of the day
Reworked the tides slightly: now at the start of the game the tide will choose between Low and High, instead of defaulting to Low Tide, allowing for more replayability!
Version 2.2.2
Added proper content tags
Version 2.2.1
Readded terramesh as it was missing
Reworked the scrap pool slightly
Version 2.2.0
Switched LLLUpdated back to LLL
Version 2.1.4
Smoothed out the animations of the water after changing tide (removed it's "snap" to the position)
Fixed the issue where the HUD warning would play multiple sounds after announcing a specific tide
Version 2.1.3
Buffed scrap amount
Reduced size from 2.0 to 1.85
Increased the amount of interior hazards from 0-1 (both turrets and landmines) to 2-9 (landmines) and 1-4 (turrets)
Version 2.1.2
Fixed the position of the moon's prefab when routing to Bilge
Version 2.1.1
Nerfed the time it takes for the High Tide to spawn from the initial warning to 45 seconds (was 25 seconds)
Readded the pilot warnings for both High and Low Tides
Version 2.1.0
Updated to v73
Version 2.0.11
Readded tags
Version 2.0.10
Updated Content Tags
Version 2.0.9
Updated screenshots in readme
Version 2.0.8
Reduced the routing cost down to 500
Added slighly less visible fog under the platform for more immersion
Version 2.0.7
Readded the VFX on a breakable pipe
Added extra lights near the bottom platform to make it more visible during the midday
Increased the route price from 450 to 625
Decreased the interior size from 2.15 to 2
Version 2.0.6
Further optimized the file
Version 2.0.5
Optimized the file by a large amount
Version 2.0.4 (EXPERIMENTAL VERSION, ROLL BACK TO 2.0.3 IF SOMETHINGS NOT WORKING)
Bilge
Optimized the file
Readded Tides, now triggering on specific hours instead of randomly
Version 2.0.1
Added colliders at the Main Building
Changed the barriers around the platform to look more consistent
Version 2.0.0
Fully reworked the terrain
Possibly fixed the issue where tides do not sync between clients
Added several new enemies and features around the map
Version 1.1.4
Fixed the issue where the water would go haywire when vanilla meteor showers collided with it
Released possible fix for the preview video not showing up on standalone version
Released a possible fix for the interior fog messing with laser pointers
Version 1.1.3
Added new, immersive ambience
Version 1.1.2
Reduced the error log spam when in orbit after selecting Bilge (didn't remove it, just happens way less)
Version 1.1.1
Decreased the chance of the starting tide to be a high tide from 75% to 15%
Version 1.1.0
Increased the quality of water's shader and material
NEW MECHANIC: Tides
Version 1.0.6
Reduced the video's file size
Version 1.0.5
Changed video file from MP4 > MV4
Version 1.0.4
Added a preview video when in orbit
Version 1.0.3
Revamped the space under the catwalk stairs, should be a lot less jarring